index
:
game
master
A "game" written from scratch in Rust
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Expand
)
Author
2023-10-26
style: increase max struct literal width to 36
HampusM
2023-10-26
feat: add rotate around center with input
HampusM
2023-10-26
feat(engine): add non mutable camera getter to Engine
HampusM
2023-10-26
feat(engine): add direction functions to Camera
HampusM
2023-10-26
feat(engine): add mut position getter to Camera
HampusM
2023-10-26
feat(engine): add Vec3 AddAssign & SubAssign impls
HampusM
2023-10-26
feat(engine): add scalar multiply impl for Vec3
HampusM
2023-10-26
feat(engine): add get keyboard input
HampusM
2023-10-25
feat(glfw): make Size derive Debug, Clone, PartialEq & Eq
HampusM
2023-10-25
feat(glfw): add get keyboard input
HampusM
2023-10-25
feat(engine): make Vec3 implement Add
HampusM
2023-10-25
feat(engine): make camera look at a target position
HampusM
2023-10-25
feat(engine): add object position getter
HampusM
2023-10-25
feat(engine): enable depth testing
HampusM
2023-10-24
feat(engine): add delta time
HampusM
2023-10-23
feat(engine): add camera
HampusM
2023-10-23
feat(engine): add perspective
HampusM
2023-10-23
feat: add square together with triangle
HampusM
2023-10-23
feat(engine): add using element buffers
HampusM
2023-10-23
refactor(engine): rename vertex buffer to buffer & make generic
HampusM
2023-10-22
feat(engine): add translating & scaling objects
HampusM
2023-10-17
fix(engine): drop objects before window to call valid GL functions
HampusM
2023-10-16
chore: use engine object storage
HampusM
2023-10-16
feat(engine): store objects in engine
HampusM
2023-10-15
feat(engine): add log backtrace for OpenGL error debug messages
HampusM
2023-10-15
feat: add logging
HampusM
2023-10-15
feat(engine): add logging OpenGL debug messages
HampusM
2023-10-14
feat(glfw): add setting window creation hints
HampusM
2023-10-14
chore(engine): use window builder
HampusM
2023-10-14
refactor(glfw): move window creation to builder
HampusM
2023-10-13
refactor(engine): move uses of OpenGL to OpenGL module
HampusM
2023-10-13
refactor(engine): add OpenGL object currently bound guards
HampusM
2023-10-13
refactor(engine): make vertex buffer wrapper hold single buffer
HampusM
2023-10-12
feat: make triangle vertices colored
HampusM
2023-10-12
feat(engine): add vertex coloring
HampusM
2023-10-08
fix(engine): stop destroying vertex buffer before vertex array
HampusM
2023-10-08
feat(glfw): add Debug derives
HampusM
2023-10-08
feat(engine): add Debug derives
HampusM
2023-10-07
feat: add triangle program
HampusM
2023-10-07
feat(engine): add ability to render triangles
HampusM
2023-10-07
fix(engine): update viewport when framebuffer changes size
HampusM
2023-10-07
feat(glfw): add function to set framebuffer size callback
HampusM
2023-10-06
feat: add engine library base
HampusM
2023-10-06
feat(glfw): add window size function
HampusM
2023-10-06
feat: add GLFW wrapper library
HampusM
2023-10-06
add project base
HampusM
2023-10-25
add license
HampusM
2023-10-06
Initial commit
HampusM
[prev]