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A "game" written from scratch in Rust
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Author
2 days
feat(ecs): add integration with vizoxide crate
HEAD
master
HampusM
3 days
build: update dependencies
HampusM
3 days
test(ecs): use call_once_force in query test setup function
HampusM
3 days
perf(ecs): correct if stmt in create_missing_superset_node_edges
HampusM
3 days
feat(ecs): check if value is too large in BitMask::field_prep
HampusM
4 days
chore(engine): replace usage of query options
HampusM
4 days
refactor(ecs): replace query options with fieldless terms
HampusM
6 days
refactor(ecs): replace component::RefSequence with query terms
HampusM
7 days
refactor(ecs): add component::Into
HampusM
8 days
refactor(ecs): remove Component::self_id method
HampusM
8 days
refactor(ecs): fix Clippy lints
HampusM
8 days
fix(ecs): correct oversights made in component storage rewrite
HampusM
2025-02-12
refactor(ecs): rewrite component storage
HampusM
2025-02-09
perf(ecs): replace component::Sequence::into_vec fn with into_array
HampusM
2025-02-05
refactor(ecs): replace component::IsOptional enum with bool
HampusM
2025-02-04
fix(ecs): make ComponentRef & ComponentRefMut deref not able to panic
HampusM
2025-02-04
chore(ecs): use parking_lot for inner rwlock of Lock
HampusM
2025-02-02
chore(ecs): change level of certain logs to trace
HampusM
2025-02-02
chore(ecs): remove 'debug' crate feature
HampusM
2025-02-02
feat: use tracing-subscriber env-filter feature
HampusM
2025-01-23
fix(ecs): make optional relationships possible
HampusM
2025-01-22
refactor(engine): clarify & add docs to Perspective::to_matrix
HampusM
2025-01-22
feat(engine): add texture & texture properties builders
HampusM
2025-01-21
feat(engine): use blinn-phong lighting instead of phong lighting
HampusM
2025-01-21
refactor(engine): add GlObjects component later in opengl renderer
HampusM
2025-01-20
perf(engine): make opengl renderer use Query::iter_with_euids
HampusM
2025-01-20
perf(ecs): use Query::iter_with_euids to iterate phases
HampusM
2025-01-19
feat(engine): add orthographic projection support
HampusM
2025-01-19
feat(ecs): add Query function to iterate with entity UIDs
HampusM
2025-01-19
feat(ecs): make Uid Debug trait impl actually useful
HampusM
2025-01-17
docs: add items to todo list
HampusM
2025-01-17
docs: organize todo list
HampusM
2025-01-17
chore: add script to organize todo list
HampusM
2025-01-17
chore: replace cube obj with generated cube mesh
HampusM
2025-01-17
feat(engine): replace mesh::cube::create vertex cb with face cb
HampusM
2025-01-17
fix(engine): correct Vec3 direction constants
HampusM
2025-01-15
fix(engine): make Mesh indices produced by Obj::to_mesh useful
HampusM
2025-01-15
fix(engine): draw all vertices when not using indexed drawing
HampusM
2025-01-14
docs: add item to todo
HampusM
2025-01-14
feat(engine): add fns to get mut mesh vertices & indices slices
HampusM
2025-01-14
feat(engine): add simple collision
HampusM
2025-01-10
feat(ecs): add support for custom inner ComponentIter iter
HampusM
2025-01-10
chore(ecs): make query benchmark compile
HampusM
2025-01-10
refactor(ecs): add struct for querying using component metadata
HampusM
2025-01-05
docs: add items to TODO
HampusM
2025-01-05
chore(engine): make query component tuple type elems references
HampusM
2025-01-05
feat(ecs): allow control over component mutability in query
HampusM
2025-01-04
refactor(ecs): add query component iter lifetime params
HampusM
2025-01-04
chore(ecs): implement component::Sequence for max 16 elem tuples
HampusM
2025-01-02
refactor(ecs): make component::Sequence return metadata as array
HampusM
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