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-rw-r--r--engine/src/mesh/cube.rs157
1 files changed, 82 insertions, 75 deletions
diff --git a/engine/src/mesh/cube.rs b/engine/src/mesh/cube.rs
index ca946bb..7cdf885 100644
--- a/engine/src/mesh/cube.rs
+++ b/engine/src/mesh/cube.rs
@@ -62,84 +62,10 @@ pub fn create(
create_top(&creation_spec, &mut vertices, &vertex_builder_cb);
create_bottom(&creation_spec, &mut vertices, &vertex_builder_cb);
- let front = [
- // 🮝
- VertexIndex::FrontTopRight,
- VertexIndex::FrontBottomRight,
- VertexIndex::FrontTopLeft,
- //
- // 🮟
- VertexIndex::FrontBottomRight,
- VertexIndex::FrontBottomLeft,
- VertexIndex::FrontTopLeft,
- ];
-
- let back = [
- // 🮝
- VertexIndex::BackTopRight,
- VertexIndex::BackBottomRight,
- VertexIndex::BackTopLeft,
- //
- // 🮟
- VertexIndex::BackBottomRight,
- VertexIndex::BackBottomLeft,
- VertexIndex::BackTopLeft,
- ];
-
- let right = [
- // 🮝
- VertexIndex::RightBackTop,
- VertexIndex::RightBackBottom,
- VertexIndex::RightFrontTop,
- //
- // 🮟
- VertexIndex::RightBackBottom,
- VertexIndex::RightFrontBottom,
- VertexIndex::RightFrontTop,
- ];
-
- let left = [
- // 🮝
- VertexIndex::LeftBackTop,
- VertexIndex::LeftBackBottom,
- VertexIndex::LeftFrontTop,
- //
- // 🮟
- VertexIndex::LeftBackBottom,
- VertexIndex::LeftFrontBottom,
- VertexIndex::LeftFrontTop,
- ];
-
- let top = [
- // 🮝
- VertexIndex::TopBackRight,
- VertexIndex::TopBackLeft,
- VertexIndex::TopFrontRight,
- //
- // 🮟
- VertexIndex::TopBackLeft,
- VertexIndex::TopFrontLeft,
- VertexIndex::TopFrontRight,
- ];
-
- let bottom = [
- // 🮝
- VertexIndex::BottomBackRight,
- VertexIndex::BottomBackLeft,
- VertexIndex::BottomFrontRight,
- //
- // 🮟
- VertexIndex::BottomBackLeft,
- VertexIndex::BottomFrontLeft,
- VertexIndex::BottomFrontRight,
- ];
-
- let indices = [front, back, right, left, top, bottom];
-
Mesh::new(
vertices.map(Option::unwrap).to_vec(),
Some(
- indices
+ VERTEX_INDICES
.into_iter()
.flatten()
.map(|index| index as u32)
@@ -693,3 +619,84 @@ fn create_bottom(
.build(),
);
}
+
+const VERTEX_INDICES_FRONT: [VertexIndex; 6] = [
+ // 🮝
+ VertexIndex::FrontTopRight,
+ VertexIndex::FrontBottomRight,
+ VertexIndex::FrontTopLeft,
+ //
+ // 🮟
+ VertexIndex::FrontBottomRight,
+ VertexIndex::FrontBottomLeft,
+ VertexIndex::FrontTopLeft,
+];
+
+const VERTEX_INDICES_BACK: [VertexIndex; 6] = [
+ // 🮝
+ VertexIndex::BackTopRight,
+ VertexIndex::BackBottomRight,
+ VertexIndex::BackTopLeft,
+ //
+ // 🮟
+ VertexIndex::BackBottomRight,
+ VertexIndex::BackBottomLeft,
+ VertexIndex::BackTopLeft,
+];
+
+const VERTEX_INDICES_RIGHT: [VertexIndex; 6] = [
+ // 🮝
+ VertexIndex::RightBackTop,
+ VertexIndex::RightBackBottom,
+ VertexIndex::RightFrontTop,
+ //
+ // 🮟
+ VertexIndex::RightBackBottom,
+ VertexIndex::RightFrontBottom,
+ VertexIndex::RightFrontTop,
+];
+
+const VERTEX_INDICES_LEFT: [VertexIndex; 6] = [
+ // 🮝
+ VertexIndex::LeftBackTop,
+ VertexIndex::LeftBackBottom,
+ VertexIndex::LeftFrontTop,
+ //
+ // 🮟
+ VertexIndex::LeftBackBottom,
+ VertexIndex::LeftFrontBottom,
+ VertexIndex::LeftFrontTop,
+];
+
+const VERTEX_INDICES_TOP: [VertexIndex; 6] = [
+ // 🮝
+ VertexIndex::TopBackRight,
+ VertexIndex::TopBackLeft,
+ VertexIndex::TopFrontRight,
+ //
+ // 🮟
+ VertexIndex::TopBackLeft,
+ VertexIndex::TopFrontLeft,
+ VertexIndex::TopFrontRight,
+];
+
+const VERTEX_INDICES_BOTTOM: [VertexIndex; 6] = [
+ // 🮝
+ VertexIndex::BottomBackRight,
+ VertexIndex::BottomBackLeft,
+ VertexIndex::BottomFrontRight,
+ //
+ // 🮟
+ VertexIndex::BottomBackLeft,
+ VertexIndex::BottomFrontLeft,
+ VertexIndex::BottomFrontRight,
+];
+
+const VERTEX_INDICES: [[VertexIndex; 6]; 6] = [
+ VERTEX_INDICES_FRONT,
+ VERTEX_INDICES_BACK,
+ VERTEX_INDICES_RIGHT,
+ VERTEX_INDICES_LEFT,
+ VERTEX_INDICES_TOP,
+ VERTEX_INDICES_BOTTOM,
+];