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-rw-r--r--engine/src/lib.rs15
-rw-r--r--engine/src/renderer/mod.rs252
2 files changed, 147 insertions, 120 deletions
diff --git a/engine/src/lib.rs b/engine/src/lib.rs
index 9f82b26..ae603b0 100644
--- a/engine/src/lib.rs
+++ b/engine/src/lib.rs
@@ -8,6 +8,7 @@ use glfw::{Window, WindowBuilder};
use crate::camera::Camera;
use crate::object::{Id as ObjectId, Object};
+use crate::renderer::Renderer;
use crate::vector::Vec2;
mod matrix;
@@ -32,7 +33,7 @@ pub struct Engine
/// Objects have to be dropped before window. Otherwise, UB.
objects: BTreeMap<ObjectId, Object>,
window: Window,
- camera: Camera,
+ renderer: Renderer,
delta_time: Duration,
}
@@ -59,15 +60,15 @@ impl Engine
.map_err(Error::ConfigureWindowFailed)?;
window.set_framebuffer_size_callback(move |new_window_size| {
- crate::renderer::set_viewport(&Vec2::ZERO, &new_window_size);
+ Renderer::set_viewport(&Vec2::ZERO, &new_window_size);
});
- crate::renderer::initialize(&window).map_err(Error::InitializeRendererFailed)?;
+ let renderer = Renderer::new(&window).map_err(Error::InitializeRendererFailed)?;
Ok(Self {
window,
+ renderer,
objects: BTreeMap::new(),
- camera: Camera::new(),
delta_time: Duration::ZERO,
})
}
@@ -110,7 +111,7 @@ impl Engine
let window_size = self.window.size().map_err(Error::GetWindowSizeFailed)?;
- crate::renderer::render(self.objects.values(), &window_size, &self.camera);
+ self.renderer.render(self.objects.values(), &window_size);
self.window
.swap_buffers()
@@ -127,12 +128,12 @@ impl Engine
#[must_use]
pub fn camera(&self) -> &Camera
{
- &self.camera
+ self.renderer.camera()
}
pub fn camera_mut(&mut self) -> &mut Camera
{
- &mut self.camera
+ self.renderer.camera_mut()
}
/// Returns the current delta time. Will be 0 if not called from the function
diff --git a/engine/src/renderer/mod.rs b/engine/src/renderer/mod.rs
index 3691f76..cad4deb 100644
--- a/engine/src/renderer/mod.rs
+++ b/engine/src/renderer/mod.rs
@@ -21,134 +21,121 @@ use crate::projection::new_perspective;
use crate::vector::Vec2;
use crate::vertex::Vertex;
-pub fn initialize(window: &glfw::Window) -> Result<(), Error>
+#[derive(Debug)]
+pub struct Renderer
{
- gl::load_with(|symbol| {
- let proc_name = unsafe { CString::from_vec_unchecked(symbol.into()) };
-
- match window.get_proc_address(proc_name.as_c_str()) {
- Ok(addr) => addr as *const c_void,
- Err(err) => {
- println!(
- "FATAL ERROR: Failed to get adress of OpenGL function {}. {}",
- symbol, err
- );
-
- abort();
- }
- }
- });
+ camera: Camera,
+}
- #[cfg(feature = "debug")]
+impl Renderer
+{
+ pub fn new(window: &glfw::Window) -> Result<Self, Error>
{
- use crate::opengl::debug::{
- enable_debug_output,
- set_debug_message_callback,
- set_debug_message_control,
- MessageIdsAction,
- };
-
- enable_debug_output();
-
- set_debug_message_callback(opengl_debug_message_cb);
-
- set_debug_message_control(None, None, None, &[], MessageIdsAction::Disable);
- }
+ gl::load_with(|symbol| {
+ let proc_name = unsafe { CString::from_vec_unchecked(symbol.into()) };
+
+ match window.get_proc_address(proc_name.as_c_str()) {
+ Ok(addr) => addr as *const c_void,
+ Err(err) => {
+ println!(
+ "FATAL ERROR: Failed to get adress of OpenGL function {}. {}",
+ symbol, err
+ );
- let window_size = window.size().map_err(Error::GetWindowSizeFailed)?;
+ abort();
+ }
+ }
+ });
- set_viewport(&Vec2 { x: 0, y: 0 }, &window_size);
+ #[cfg(feature = "debug")]
+ Self::initialize_debug();
- enable(Capability::DepthTest);
+ let window_size = window.size().map_err(Error::GetWindowSizeFailed)?;
- Ok(())
-}
+ Self::set_viewport(&Vec2 { x: 0, y: 0 }, &window_size);
-#[cfg(feature = "debug")]
-#[tracing::instrument(skip_all)]
-fn opengl_debug_message_cb(
- source: MessageSource,
- ty: MessageType,
- id: u32,
- severity: MessageSeverity,
- message: &str,
-)
-{
- use std::backtrace::{Backtrace, BacktraceStatus};
+ enable(Capability::DepthTest);
- use tracing::{event, Level};
+ let camera = Camera::new();
- macro_rules! create_event {
- ($level: expr) => {
- event!($level, ?source, ?ty, id, ?severity, message);
- };
+ Ok(Self { camera })
}
- match ty {
- MessageType::Error => {
- create_event!(Level::ERROR);
-
- let backtrace = Backtrace::capture();
+ pub fn render<'obj>(
+ &self,
+ objects: impl IntoIterator<Item = &'obj Object>,
+ window_size: &WindowSize,
+ )
+ {
+ clear_buffers(BufferClearMask::COLOR | BufferClearMask::DEPTH);
+
+ for obj in objects {
+ obj.renderable().shader_program.activate();
+
+ apply_transformation_matrices(obj, &self.camera, window_size);
+
+ let draw = || {
+ obj.renderable().vertex_arr.bind(|vert_arr_curr_bound| {
+ if let Some(index_info) = &obj.renderable().index_info {
+ VertexArray::draw_elements(
+ &vert_arr_curr_bound,
+ PrimitiveKind::Triangles,
+ 0,
+ index_info.cnt,
+ );
+ } else {
+ VertexArray::draw_arrays(
+ &vert_arr_curr_bound,
+ PrimitiveKind::Triangles,
+ 0,
+ 3,
+ );
+ }
+ });
+ };
- if matches!(backtrace.status(), BacktraceStatus::Captured) {
- event!(Level::TRACE, "{backtrace}");
+ if let Some(texture) = obj.texture() {
+ texture.inner().bind(|_| {
+ draw();
+ });
+ } else {
+ draw();
}
}
- MessageType::Other => {
- create_event!(Level::INFO);
- }
- _ => {
- create_event!(Level::WARN);
- }
- };
-}
+ }
-pub fn render<'obj>(
- objects: impl IntoIterator<Item = &'obj Object>,
- window_size: &WindowSize,
- camera: &Camera,
-)
-{
- clear_buffers(BufferClearMask::COLOR | BufferClearMask::DEPTH);
+ pub fn set_viewport(position: &Vec2<u32>, size: &WindowSize)
+ {
+ crate::opengl::set_viewport(position, size);
+ }
- for obj in objects {
- obj.renderable().shader_program.activate();
+ #[must_use]
+ pub fn camera(&self) -> &Camera
+ {
+ &self.camera
+ }
- apply_transformation_matrices(obj, camera, window_size);
+ pub fn camera_mut(&mut self) -> &mut Camera
+ {
+ &mut self.camera
+ }
- let draw = || {
- obj.renderable().vertex_arr.bind(|vert_arr_curr_bound| {
- if let Some(index_info) = &obj.renderable().index_info {
- VertexArray::draw_elements(
- &vert_arr_curr_bound,
- PrimitiveKind::Triangles,
- 0,
- index_info.cnt,
- );
- } else {
- VertexArray::draw_arrays(
- &vert_arr_curr_bound,
- PrimitiveKind::Triangles,
- 0,
- 3,
- );
- }
- });
+ #[cfg(feature = "debug")]
+ fn initialize_debug()
+ {
+ use crate::opengl::debug::{
+ enable_debug_output,
+ set_debug_message_callback,
+ set_debug_message_control,
+ MessageIdsAction,
};
- if let Some(texture) = obj.texture() {
- texture.inner().bind(|_| {
- draw();
- });
- } else {
- draw();
- }
- }
-}
+ enable_debug_output();
-pub fn set_viewport(position: &Vec2<u32>, size: &WindowSize)
-{
- crate::opengl::set_viewport(position, size);
+ set_debug_message_callback(opengl_debug_message_cb);
+
+ set_debug_message_control(None, None, None, &[], MessageIdsAction::Disable);
+ }
}
#[derive(Debug)]
@@ -162,13 +149,6 @@ pub struct Renderable
index_info: Option<IndexInfo>,
}
-#[derive(Debug)]
-struct IndexInfo
-{
- _buffer: Buffer<u32, ElementArrayBufferKind>,
- cnt: u32,
-}
-
impl Renderable
{
pub fn new(
@@ -251,3 +231,49 @@ fn apply_transformation_matrices(
.shader_program
.set_uniform_matrix_4fv(cstr!("projection"), &projection);
}
+
+#[cfg(feature = "debug")]
+#[tracing::instrument(skip_all)]
+fn opengl_debug_message_cb(
+ source: MessageSource,
+ ty: MessageType,
+ id: u32,
+ severity: MessageSeverity,
+ message: &str,
+)
+{
+ use std::backtrace::{Backtrace, BacktraceStatus};
+
+ use tracing::{event, Level};
+
+ macro_rules! create_event {
+ ($level: expr) => {
+ event!($level, ?source, ?ty, id, ?severity, message);
+ };
+ }
+
+ match ty {
+ MessageType::Error => {
+ create_event!(Level::ERROR);
+
+ let backtrace = Backtrace::capture();
+
+ if matches!(backtrace.status(), BacktraceStatus::Captured) {
+ event!(Level::TRACE, "{backtrace}");
+ }
+ }
+ MessageType::Other => {
+ create_event!(Level::INFO);
+ }
+ _ => {
+ create_event!(Level::WARN);
+ }
+ };
+}
+
+#[derive(Debug)]
+struct IndexInfo
+{
+ _buffer: Buffer<u32, ElementArrayBufferKind>,
+ cnt: u32,
+}