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-rw-r--r--engine/src/opengl/texture.rs6
-rw-r--r--engine/src/renderer/opengl.rs20
-rw-r--r--engine/src/texture.rs5
3 files changed, 15 insertions, 16 deletions
diff --git a/engine/src/opengl/texture.rs b/engine/src/opengl/texture.rs
index 074ade7..52c8554 100644
--- a/engine/src/opengl/texture.rs
+++ b/engine/src/opengl/texture.rs
@@ -1,5 +1,5 @@
use crate::data_types::dimens::Dimens;
-use crate::texture::{Id, Properties};
+use crate::texture::Properties;
#[derive(Debug)]
pub struct Texture
@@ -224,8 +224,8 @@ macro_rules! texture_unit_enum {
}
}
- pub fn from_texture_id(texture_id: Id) -> Option<Self> {
- match texture_id.into_inner() {
+ pub fn from_num(num: usize) -> Option<Self> {
+ match num {
#(
N => Some(Self::No~N),
)*
diff --git a/engine/src/renderer/opengl.rs b/engine/src/renderer/opengl.rs
index deb26a8..e7a630b 100644
--- a/engine/src/renderer/opengl.rs
+++ b/engine/src/renderer/opengl.rs
@@ -203,15 +203,12 @@ fn render(
&camera_pos,
);
- for texture in &material.textures {
+ for (index, texture) in material.textures.iter().enumerate() {
let gl_texture = gl_textures
.entry(texture.id())
.or_insert_with(|| create_gl_texture(texture));
- let texture_unit =
- TextureUnit::from_texture_id(texture.id()).unwrap_or_else(|| {
- panic!("Texture id {} is a invalid texture unit", texture.id());
- });
+ let texture_unit = TextureUnit::from_num(index).expect("Too many textures");
set_active_texture_unit(texture_unit);
@@ -562,22 +559,29 @@ fn apply_light<PointLightHolder>(
gl_shader_program
.set_uniform_vec_3fv(c"material.specular", &material.specular.clone().into());
+ let texture_map = material
+ .textures
+ .iter()
+ .enumerate()
+ .map(|(index, texture)| (texture.id(), index))
+ .collect::<HashMap<_, _>>();
+
#[allow(clippy::cast_possible_wrap)]
gl_shader_program.set_uniform_1i(
c"material.ambient_map",
- material.ambient_map.into_inner() as i32,
+ *texture_map.get(&material.ambient_map).unwrap() as i32,
);
#[allow(clippy::cast_possible_wrap)]
gl_shader_program.set_uniform_1i(
c"material.diffuse_map",
- material.diffuse_map.into_inner() as i32,
+ *texture_map.get(&material.diffuse_map).unwrap() as i32,
);
#[allow(clippy::cast_possible_wrap)]
gl_shader_program.set_uniform_1i(
c"material.specular_map",
- material.specular_map.into_inner() as i32,
+ *texture_map.get(&material.specular_map).unwrap() as i32,
);
gl_shader_program.set_uniform_1fv(c"material.shininess", material.shininess);
diff --git a/engine/src/texture.rs b/engine/src/texture.rs
index f82b59d..16c1941 100644
--- a/engine/src/texture.rs
+++ b/engine/src/texture.rs
@@ -181,11 +181,6 @@ impl Id
{
Self { id }
}
-
- pub(crate) fn into_inner(self) -> u32
- {
- self.id
- }
}
impl Display for Id