diff options
Diffstat (limited to 'engine/src/rendering/shader')
| -rw-r--r-- | engine/src/rendering/shader/cursor.rs | 2 | ||||
| -rw-r--r-- | engine/src/rendering/shader/reflection.rs | 713 |
2 files changed, 714 insertions, 1 deletions
diff --git a/engine/src/rendering/shader/cursor.rs b/engine/src/rendering/shader/cursor.rs index 24d0135..7750623 100644 --- a/engine/src/rendering/shader/cursor.rs +++ b/engine/src/rendering/shader/cursor.rs @@ -8,7 +8,7 @@ use crate::color::{Color, Rgb, Rgba}; use crate::data_types::matrix::Matrix; use crate::data_types::vector::Vec3; use crate::rendering::object::Id as RenderingObjectId; -use crate::rendering::shader::{ +use crate::rendering::shader::reflection::{ ResourceShape, ScalarType, TypeKind, diff --git a/engine/src/rendering/shader/reflection.rs b/engine/src/rendering/shader/reflection.rs new file mode 100644 index 0000000..c6d9248 --- /dev/null +++ b/engine/src/rendering/shader/reflection.rs @@ -0,0 +1,713 @@ +use bitflags::bitflags; + +pub struct Function<'a> +{ + pub(super) inner: &'a shader_slang::reflection::Function, +} + +impl Function<'_> +{ + #[must_use] + pub fn name(&self) -> Option<&str> + { + self.inner.name() + } +} + +pub struct EntryPointReflection<'a> +{ + inner: &'a shader_slang::reflection::EntryPoint, +} + +impl<'a> EntryPointReflection<'a> +{ + #[must_use] + pub fn name(&self) -> Option<&str> + { + self.inner.name() + } + + #[must_use] + pub fn name_override(&self) -> Option<&str> + { + self.inner.name_override() + } + + #[must_use] + pub fn stage(&self) -> Stage + { + Stage::from_slang_stage(self.inner.stage()) + } + + #[must_use] + pub fn parameters(&self) -> impl ExactSizeIterator<Item = VariableLayout<'a>> + { + self.inner + .parameters() + .map(|param| VariableLayout { inner: param }) + } + + #[must_use] + pub fn var_layout(&self) -> Option<VariableLayout<'a>> + { + Some(VariableLayout { inner: self.inner.var_layout()? }) + } +} + +pub struct Program<'a> +{ + pub(super) inner: &'a shader_slang::reflection::Shader, +} + +impl<'a> Program<'a> +{ + #[must_use] + pub fn get_entry_point_by_index(&self, index: u32) + -> Option<EntryPointReflection<'a>> + { + Some(EntryPointReflection { + inner: self.inner.entry_point_by_index(index)?, + }) + } + + #[must_use] + pub fn get_entry_point_by_name(&self, name: &str) + -> Option<EntryPointReflection<'a>> + { + Some(EntryPointReflection { + inner: self.inner.find_entry_point_by_name(name)?, + }) + } + + #[must_use] + pub fn entry_points( + &self, + ) -> impl ExactSizeIterator<Item = EntryPointReflection<'a>> + use<'a> + { + self.inner + .entry_points() + .map(|entry_point| EntryPointReflection { inner: entry_point }) + } + + #[must_use] + pub fn global_params_type_layout(&self) -> Option<TypeLayout<'a>> + { + Some(TypeLayout { + inner: self.inner.global_params_type_layout()?, + }) + } + + #[must_use] + pub fn global_params_var_layout(&self) -> Option<VariableLayout<'a>> + { + Some(VariableLayout { + inner: self.inner.global_params_var_layout()?, + }) + } + + #[must_use] + pub fn get_type(&self, name: &str) -> Option<TypeReflection<'a>> + { + Some(TypeReflection { + inner: self.inner.find_type_by_name(name)?, + }) + } + + #[must_use] + pub fn get_type_layout(&self, ty: &TypeReflection<'a>) -> Option<TypeLayout<'a>> + { + Some(TypeLayout { + inner: self + .inner + .type_layout(ty.inner, shader_slang::LayoutRules::Default)?, + }) + } +} + +#[derive(Clone, Copy)] +pub struct VariableLayout<'a> +{ + inner: &'a shader_slang::reflection::VariableLayout, +} + +impl<'a> VariableLayout<'a> +{ + #[must_use] + pub fn name(&self) -> Option<&'a str> + { + self.inner.name() + } + + #[must_use] + pub fn semantic_name(&self) -> Option<&str> + { + self.inner.semantic_name() + } + + #[must_use] + pub fn binding_index(&self) -> u32 + { + self.inner + .offset(shader_slang::ParameterCategory::DescriptorTableSlot) as u32 + + // self.inner.binding_index() + } + + #[must_use] + pub fn varying_input_offset(&self) -> Option<usize> + { + if !self + .inner + .categories() + .any(|category| category == shader_slang::ParameterCategory::VaryingInput) + { + return None; + } + + Some( + self.inner + .offset(shader_slang::ParameterCategory::VaryingInput), + ) + } + + #[must_use] + pub fn binding_space(&self) -> u32 + { + self.inner.binding_space() + } + + #[must_use] + pub fn semantic_index(&self) -> usize + { + self.inner.semantic_index() + } + + #[must_use] + pub fn offset(&self) -> usize + { + self.inner.offset(shader_slang::ParameterCategory::Uniform) + } + + #[must_use] + pub fn ty(&self) -> Option<TypeReflection<'a>> + { + self.inner.ty().map(|ty| TypeReflection { inner: ty }) + } + + #[must_use] + pub fn type_layout(&self) -> Option<TypeLayout<'a>> + { + Some(TypeLayout { inner: self.inner.type_layout()? }) + } +} + +#[derive(Clone, Copy)] +pub struct TypeLayout<'a> +{ + inner: &'a shader_slang::reflection::TypeLayout, +} + +impl<'a> TypeLayout<'a> +{ + #[must_use] + pub fn kind(&self) -> TypeKind + { + TypeKind::from_slang_type_kind(self.inner.kind()) + } + + #[must_use] + pub fn scalar_type(&self) -> Option<ScalarType> + { + Some(ScalarType::from_slang_scalar_type( + self.inner.scalar_type()?, + )) + } + + #[must_use] + pub fn resource_shape(&self) -> Option<ResourceShape> + { + Some(ResourceShape::from_bits_retain( + self.inner.resource_shape()? as u32, + )) + } + + #[must_use] + pub fn get_field_by_name(&self, name: &str) -> Option<VariableLayout<'a>> + { + let index = self.inner.find_field_index_by_name(name); + + if index < 0 { + return None; + } + + let index = u32::try_from(index.cast_unsigned()).expect("Should not happend"); + + let field = self.inner.field_by_index(index)?; + + Some(VariableLayout { inner: field }) + } + + #[must_use] + pub fn parameter_category(&self) -> ParameterCategory + { + ParameterCategory::from_slang_parameter_category(self.inner.parameter_category()) + } + + #[must_use] + pub fn binding_range_descriptor_set_index(&self, index: i64) -> i64 + { + self.inner.binding_range_descriptor_set_index(index) + } + + #[must_use] + pub fn get_field_binding_range_offset_by_name(&self, name: &str) -> Option<u64> + { + let field_index = self.inner.find_field_index_by_name(name); + + if field_index < 0 { + return None; + } + + let field_binding_range_offset = + self.inner.field_binding_range_offset(field_index); + + if field_binding_range_offset < 0 { + return None; + } + + Some(field_binding_range_offset.cast_unsigned()) + } + + #[must_use] + pub fn ty(&self) -> Option<TypeReflection<'a>> + { + self.inner.ty().map(|ty| TypeReflection { inner: ty }) + } + + #[must_use] + pub fn fields(&self) -> FieldIter<'a> + { + FieldIter { + type_layout: *self, + cnt: self.field_cnt(), + index: 0, + } + } + + #[must_use] + pub fn field_cnt(&self) -> u32 + { + self.inner.field_count() + } + + #[must_use] + pub fn element_cnt(&self) -> Option<usize> + { + self.inner.element_count() + } + + #[must_use] + pub fn row_cnt(&self) -> Option<u32> + { + self.inner.row_count() + } + + #[must_use] + pub fn column_cnt(&self) -> Option<u32> + { + self.inner.column_count() + } + + #[must_use] + pub fn element_type_layout(&self) -> Option<TypeLayout<'a>> + { + self.inner + .element_type_layout() + .map(|type_layout| TypeLayout { inner: type_layout }) + } + + #[must_use] + pub fn element_var_layout(&self) -> Option<VariableLayout<'a>> + { + self.inner + .element_var_layout() + .map(|var_layout| VariableLayout { inner: var_layout }) + } + + #[must_use] + pub fn container_var_layout(&self) -> Option<VariableLayout<'a>> + { + self.inner + .container_var_layout() + .map(|var_layout| VariableLayout { inner: var_layout }) + } + + #[must_use] + pub fn uniform_size(&self) -> Option<usize> + { + if !self + .inner + .categories() + .any(|category| category == shader_slang::ParameterCategory::Uniform) + { + return None; + } + + Some(self.inner.size(shader_slang::ParameterCategory::Uniform)) + } + + #[must_use] + pub fn stride(&self) -> usize + { + self.inner.stride(self.inner.categories().next().unwrap()) + } +} + +pub struct FieldIter<'a> +{ + type_layout: TypeLayout<'a>, + cnt: u32, + index: u32, +} + +impl<'a> Iterator for FieldIter<'a> +{ + type Item = VariableLayout<'a>; + + fn next(&mut self) -> Option<Self::Item> + { + if self.index == self.cnt { + return None; + } + + let Some(field) = self.type_layout.inner.field_by_index(self.index) else { + unreachable!(); + }; + + self.index += 1; + + Some(VariableLayout { inner: field }) + } + + fn size_hint(&self) -> (usize, Option<usize>) + { + let len = (self.cnt - self.index) as usize; + + (len, Some(len)) + } +} + +impl ExactSizeIterator for FieldIter<'_> +{ + fn len(&self) -> usize + { + (self.cnt - self.index) as usize + } +} + +impl DoubleEndedIterator for FieldIter<'_> +{ + fn next_back(&mut self) -> Option<Self::Item> + { + if self.cnt == 0 || self.index == self.cnt - 1 { + return None; + } + + let Some(field) = self.type_layout.inner.field_by_index(self.cnt - 1) else { + unreachable!(); + }; + + self.cnt -= 1; + + Some(VariableLayout { inner: field }) + } +} + +pub struct TypeReflection<'a> +{ + inner: &'a shader_slang::reflection::Type, +} + +impl TypeReflection<'_> +{ + #[must_use] + pub fn kind(&self) -> TypeKind + { + TypeKind::from_slang_type_kind(self.inner.kind()) + } +} + +#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] +#[non_exhaustive] +pub enum TypeKind +{ + None, + Struct, + Enum, + Array, + Matrix, + Vector, + Scalar, + ConstantBuffer, + Resource, + SamplerState, + TextureBuffer, + ShaderStorageBuffer, + ParameterBlock, + GenericTypeParameter, + Interface, + OutputStream, + MeshOutput, + Specialized, + Feedback, + Pointer, + DynamicResource, + Count, +} + +impl TypeKind +{ + fn from_slang_type_kind(type_kind: shader_slang::TypeKind) -> Self + { + match type_kind { + shader_slang::TypeKind::None => Self::None, + shader_slang::TypeKind::Struct => Self::Struct, + shader_slang::TypeKind::Enum => Self::Enum, + shader_slang::TypeKind::Array => Self::Array, + shader_slang::TypeKind::Matrix => Self::Matrix, + shader_slang::TypeKind::Vector => Self::Vector, + shader_slang::TypeKind::Scalar => Self::Scalar, + shader_slang::TypeKind::ConstantBuffer => Self::ConstantBuffer, + shader_slang::TypeKind::Resource => Self::Resource, + shader_slang::TypeKind::SamplerState => Self::SamplerState, + shader_slang::TypeKind::TextureBuffer => Self::TextureBuffer, + shader_slang::TypeKind::ShaderStorageBuffer => Self::ShaderStorageBuffer, + shader_slang::TypeKind::ParameterBlock => Self::ParameterBlock, + shader_slang::TypeKind::GenericTypeParameter => Self::GenericTypeParameter, + shader_slang::TypeKind::Interface => Self::Interface, + shader_slang::TypeKind::OutputStream => Self::OutputStream, + shader_slang::TypeKind::MeshOutput => Self::MeshOutput, + shader_slang::TypeKind::Specialized => Self::Specialized, + shader_slang::TypeKind::Feedback => Self::Feedback, + shader_slang::TypeKind::Pointer => Self::Pointer, + shader_slang::TypeKind::DynamicResource => Self::DynamicResource, + shader_slang::TypeKind::Count => Self::Count, + } + } +} + +#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)] +#[non_exhaustive] +pub enum ScalarType +{ + None, + Void, + Bool, + Int32, + Uint32, + Int64, + Uint64, + Float16, + Float32, + Float64, + Int8, + Uint8, + Int16, + Uint16, + Intptr, + Uintptr, + Bfloat16, + FloatE4m3, + FloatE5m2, +} + +impl ScalarType +{ + fn from_slang_scalar_type(scalar_type: shader_slang::ScalarType) -> Self + { + match scalar_type { + shader_slang::ScalarType::None => Self::None, + shader_slang::ScalarType::Void => Self::Void, + shader_slang::ScalarType::Bool => Self::Bool, + shader_slang::ScalarType::Int32 => Self::Int32, + shader_slang::ScalarType::Uint32 => Self::Uint32, + shader_slang::ScalarType::Int64 => Self::Int64, + shader_slang::ScalarType::Uint64 => Self::Uint64, + shader_slang::ScalarType::Float16 => Self::Float16, + shader_slang::ScalarType::Float32 => Self::Float32, + shader_slang::ScalarType::Float64 => Self::Float64, + shader_slang::ScalarType::Int8 => Self::Int8, + shader_slang::ScalarType::Uint8 => Self::Uint8, + shader_slang::ScalarType::Int16 => Self::Int16, + shader_slang::ScalarType::Uint16 => Self::Uint16, + shader_slang::ScalarType::Intptr => Self::Intptr, + shader_slang::ScalarType::Uintptr => Self::Uintptr, + shader_slang::ScalarType::Bfloat16 => Self::Bfloat16, + shader_slang::ScalarType::FloatE4m3 => Self::FloatE4m3, + shader_slang::ScalarType::FloatE5m2 => Self::FloatE5m2, + #[allow(unreachable_patterns)] + _ => unimplemented!("conversion from slang scalar type"), + } + } +} + +bitflags! { +#[derive(Debug, Copy, Clone)] +pub struct ResourceShape: u32 { + const BASE = shader_slang::ResourceShape::SlangResourceBaseShapeMask as u32; + const NONE = shader_slang::ResourceShape::SlangResourceNone as u32; + const TEXTURE_1D = shader_slang::ResourceShape::SlangTexture1d as u32; + const TEXTURE_2D = shader_slang::ResourceShape::SlangTexture2d as u32; + const TEXTURE_3D = shader_slang::ResourceShape::SlangTexture3d as u32; + const TEXTURE_CUBE = shader_slang::ResourceShape::SlangTextureCube as u32; + const TEXTURE_BUFFER = shader_slang::ResourceShape::SlangTextureBuffer as u32; + const STRUCTURED_BUFFER = shader_slang::ResourceShape::SlangStructuredBuffer as u32; + const BYTE_ADDRESS_BUFFER = shader_slang::ResourceShape::SlangByteAddressBuffer as u32; + const UNKNOWN = shader_slang::ResourceShape::SlangResourceUnknown as u32; + const ACCELERATION_STRUCTURE = shader_slang::ResourceShape::SlangAccelerationStructure as u32; + const TEXTURE_SUBPASS = shader_slang::ResourceShape::SlangTextureSubpass as u32; + const EXT_SHAPE = shader_slang::ResourceShape::SlangResourceExtShapeMask as u32; + const TEXTURE_FEEDBACK_FLAG = shader_slang::ResourceShape::SlangTextureFeedbackFlag as u32; + const TEXTURE_SHADOW_FLAG = shader_slang::ResourceShape::SlangTextureShadowFlag as u32; + const TEXTURE_ARRAY_FLAG = shader_slang::ResourceShape::SlangTextureArrayFlag as u32; + const TEXTURE_MULTISAMPLE_FLAG = shader_slang::ResourceShape::SlangTextureMultisampleFlag as u32; + const TEXTURE_COMBINED_FLAG = shader_slang::ResourceShape::SlangTextureCombinedFlag as u32; + const TEXTURE_1D_ARRAY = shader_slang::ResourceShape::SlangTexture1dArray as u32; + const TEXTURE_2D_ARRAY = shader_slang::ResourceShape::SlangTexture2dArray as u32; + const TEXTURE_CUBE_ARRAY = shader_slang::ResourceShape::SlangTextureCubeArray as u32; + const TEXTURE_2D_MULTISAMPLE = shader_slang::ResourceShape::SlangTexture2dMultisample as u32; + const TEXTURE_2D_MULTISAMPLE_ARRAY = shader_slang::ResourceShape::SlangTexture2dMultisampleArray as u32; + const TEXTURE_SUBPASS_MULTISAMPLE = shader_slang::ResourceShape::SlangTextureSubpassMultisample as u32; +} +} + +#[derive(Debug, Copy, Clone, Hash, PartialEq, Eq)] +pub enum ParameterCategory +{ + None, + Mixed, + ConstantBuffer, + ShaderResource, + UnorderedAccess, + VaryingInput, + VaryingOutput, + SamplerState, + Uniform, + DescriptorTableSlot, + SpecializationConstant, + PushConstantBuffer, + RegisterSpace, + Generic, + RayPayload, + HitAttributes, + CallablePayload, + ShaderRecord, + ExistentialTypeParam, + ExistentialObjectParam, + SubElementRegisterSpace, + Subpass, + MetalArgumentBufferElement, + MetalAttribute, + MetalPayload, + Count, +} + +impl ParameterCategory +{ + fn from_slang_parameter_category( + parameter_category: shader_slang::ParameterCategory, + ) -> Self + { + match parameter_category { + shader_slang::ParameterCategory::None => Self::None, + shader_slang::ParameterCategory::Mixed => Self::Mixed, + shader_slang::ParameterCategory::ConstantBuffer => Self::ConstantBuffer, + shader_slang::ParameterCategory::ShaderResource => Self::ShaderResource, + shader_slang::ParameterCategory::UnorderedAccess => Self::UnorderedAccess, + shader_slang::ParameterCategory::VaryingInput => Self::VaryingInput, + shader_slang::ParameterCategory::VaryingOutput => Self::VaryingOutput, + shader_slang::ParameterCategory::SamplerState => Self::SamplerState, + shader_slang::ParameterCategory::Uniform => Self::Uniform, + shader_slang::ParameterCategory::DescriptorTableSlot => { + Self::DescriptorTableSlot + } + shader_slang::ParameterCategory::SpecializationConstant => { + Self::SpecializationConstant + } + shader_slang::ParameterCategory::PushConstantBuffer => { + Self::PushConstantBuffer + } + shader_slang::ParameterCategory::RegisterSpace => Self::RegisterSpace, + shader_slang::ParameterCategory::Generic => Self::Generic, + shader_slang::ParameterCategory::RayPayload => Self::RayPayload, + shader_slang::ParameterCategory::HitAttributes => Self::HitAttributes, + shader_slang::ParameterCategory::CallablePayload => Self::CallablePayload, + shader_slang::ParameterCategory::ShaderRecord => Self::ShaderRecord, + shader_slang::ParameterCategory::ExistentialTypeParam => { + Self::ExistentialTypeParam + } + shader_slang::ParameterCategory::ExistentialObjectParam => { + Self::ExistentialObjectParam + } + shader_slang::ParameterCategory::SubElementRegisterSpace => { + Self::SubElementRegisterSpace + } + shader_slang::ParameterCategory::Subpass => Self::Subpass, + shader_slang::ParameterCategory::MetalArgumentBufferElement => { + Self::MetalArgumentBufferElement + } + shader_slang::ParameterCategory::MetalAttribute => Self::MetalAttribute, + shader_slang::ParameterCategory::MetalPayload => Self::MetalPayload, + shader_slang::ParameterCategory::Count => Self::Count, + } + } +} + +#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)] +#[non_exhaustive] +pub enum Stage +{ + None, + Vertex, + Hull, + Domain, + Geometry, + Fragment, + Compute, + RayGeneration, + Intersection, + AnyHit, + ClosestHit, + Miss, + Callable, + Mesh, + Amplification, + Dispatch, + Count, +} + +impl Stage +{ + fn from_slang_stage(stage: shader_slang::Stage) -> Self + { + match stage { + shader_slang::Stage::None => Self::None, + shader_slang::Stage::Vertex => Self::Vertex, + shader_slang::Stage::Hull => Self::Hull, + shader_slang::Stage::Domain => Self::Domain, + shader_slang::Stage::Geometry => Self::Geometry, + shader_slang::Stage::Fragment => Self::Fragment, + shader_slang::Stage::Compute => Self::Compute, + shader_slang::Stage::RayGeneration => Self::RayGeneration, + shader_slang::Stage::Intersection => Self::Intersection, + shader_slang::Stage::AnyHit => Self::AnyHit, + shader_slang::Stage::ClosestHit => Self::ClosestHit, + shader_slang::Stage::Miss => Self::Miss, + shader_slang::Stage::Callable => Self::Callable, + shader_slang::Stage::Mesh => Self::Mesh, + shader_slang::Stage::Amplification => Self::Amplification, + shader_slang::Stage::Dispatch => Self::Dispatch, + shader_slang::Stage::Count => Self::Count, + } + } +} |
