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-rw-r--r--engine/src/renderer/opengl.rs156
1 files changed, 105 insertions, 51 deletions
diff --git a/engine/src/renderer/opengl.rs b/engine/src/renderer/opengl.rs
index 911f0df..5c7435c 100644
--- a/engine/src/renderer/opengl.rs
+++ b/engine/src/renderer/opengl.rs
@@ -6,6 +6,7 @@ use std::ops::Deref;
use std::process::abort;
use cstr::cstr;
+use ecs::actions::Actions;
use ecs::component::local::Local;
use ecs::query::options::{Not, With};
use ecs::sole::Single;
@@ -44,10 +45,22 @@ use crate::projection::{new_perspective_matrix, Projection};
use crate::shader::Program as ShaderProgram;
use crate::texture::{Id as TextureId, Texture};
use crate::transform::{Position, Scale};
+use crate::util::NeverDrop;
use crate::vector::{Vec2, Vec3};
use crate::vertex::{AttributeComponentType, Vertex};
use crate::window::Window;
+type RenderableEntity = (
+ Mesh,
+ ShaderProgram,
+ Material,
+ Option<MaterialFlags>,
+ Option<Position>,
+ Option<Scale>,
+ Option<DrawFlags>,
+ Option<GlObjects>,
+);
+
#[derive(Debug, Default)]
pub struct Extension {}
@@ -59,7 +72,9 @@ impl ecs::extension::Extension for Extension
collector.add_system(
PresentEvent,
- render.into_system().initialize((GlObjects::default(),)),
+ render
+ .into_system()
+ .initialize((GlobalGlObjects::default(),)),
);
}
}
@@ -97,24 +112,14 @@ fn initialize(window: Single<Window>)
}
fn render(
- query: Query<
- (
- Mesh,
- ShaderProgram,
- Material,
- Option<MaterialFlags>,
- Option<Position>,
- Option<Scale>,
- Option<DrawFlags>,
- ),
- Not<With<NoDraw>>,
- >,
+ query: Query<RenderableEntity, Not<With<NoDraw>>>,
point_light_query: Query<(PointLight,)>,
directional_lights: Query<(DirectionalLight,)>,
camera_query: Query<(Camera,)>,
window: Single<Window>,
global_light: Single<GlobalLight>,
- mut gl_objects: Local<GlObjects>,
+ mut gl_objects: Local<GlobalGlObjects>,
+ mut actions: Actions,
)
{
let Some(camera) = camera_query.iter().find_map(|(camera,)| {
@@ -136,15 +141,26 @@ fn render(
let directional_lights = directional_lights.iter().collect::<Vec<_>>();
- let GlObjects {
+ let GlobalGlObjects {
shader_programs: gl_shader_programs,
textures: gl_textures,
} = &mut *gl_objects;
clear_buffers(BufferClearMask::COLOR | BufferClearMask::DEPTH);
- for (mesh, shader_program, material, material_flags, position, scale, draw_flags) in
- &query
+ for (
+ entity_index,
+ (
+ mesh,
+ shader_program,
+ material,
+ material_flags,
+ position,
+ scale,
+ draw_flags,
+ gl_objects,
+ ),
+ ) in query.iter().enumerate()
{
let material_flags = material_flags
.map(|material_flags| material_flags.clone())
@@ -154,6 +170,25 @@ fn render(
.entry(shader_program.u64_hash())
.or_insert_with(|| create_gl_shader_program(&shader_program).unwrap());
+ let new_gl_objects;
+
+ let gl_objects = match gl_objects.as_deref() {
+ Some(gl_objects) => gl_objects,
+ None => {
+ // TODO: Account for when meshes are changed
+ let gl_objects = GlObjects::new(&*mesh);
+
+ new_gl_objects = Some(gl_objects.clone());
+
+ actions.add_components(
+ query.entity_uid(entity_index).unwrap(),
+ (gl_objects,),
+ );
+
+ &*new_gl_objects.unwrap()
+ }
+ };
+
apply_transformation_matrices(
Transformation {
position: position.map(|pos| *pos).unwrap_or_default().position,
@@ -202,7 +237,7 @@ fn render(
)
}
- draw_mesh(&mesh);
+ draw_mesh(&gl_objects);
if draw_flags.is_some() {
let default_polygon_mode_config = PolygonModeConfig::default();
@@ -216,7 +251,7 @@ fn render(
}
#[derive(Debug, Default, Component)]
-struct GlObjects
+struct GlobalGlObjects
{
shader_programs: HashMap<u64, GlShaderProgram>,
textures: HashMap<TextureId, GlTexture>,
@@ -244,16 +279,12 @@ fn initialize_debug()
set_debug_message_control(None, None, None, &[], MessageIdsAction::Disable);
}
-fn draw_mesh(mesh: &Mesh)
+fn draw_mesh(gl_objects: &GlObjects)
{
- // TODO: Creating a new vertex buffer each draw is really dumb and slow this
- // should be rethinked
- let renderable = Renderable::new(mesh.vertices(), mesh.indices());
+ gl_objects.vertex_arr.bind();
- renderable.vertex_arr.bind();
-
- if let Some(index_info) = &renderable.index_info {
- VertexArray::draw_elements(PrimitiveKind::Triangles, 0, index_info.cnt);
+ if gl_objects.index_buffer.is_some() {
+ VertexArray::draw_elements(PrimitiveKind::Triangles, 0, gl_objects.index_cnt);
} else {
VertexArray::draw_arrays(PrimitiveKind::Triangles, 0, 3);
}
@@ -302,26 +333,36 @@ fn create_gl_shader_program(
Ok(gl_shader_program)
}
-#[derive(Debug)]
-struct Renderable
+#[derive(Debug, Component)]
+struct GlObjects
{
- vertex_arr: VertexArray,
-
/// Vertex and index buffer has to live as long as the vertex array
_vertex_buffer: Buffer<Vertex>,
- index_info: Option<IndexInfo>,
+ index_buffer: Option<Buffer<u32>>,
+ index_cnt: u32,
+
+ vertex_arr: VertexArray,
}
-impl Renderable
+impl GlObjects
{
- fn new(vertices: &[Vertex], indices: Option<&[u32]>) -> Self
+ #[cfg_attr(feature = "debug", tracing::instrument(skip_all))]
+ fn new(mesh: &Mesh) -> Self
{
+ #[cfg(feature = "debug")]
+ tracing::trace!(
+ "Creating vertex array, vertex buffer{}",
+ if mesh.indices().is_some() {
+ " and index buffer"
+ } else {
+ ""
+ }
+ );
+
let mut vertex_arr = VertexArray::new();
let mut vertex_buffer = Buffer::new();
- let mut index_info = None;
-
- vertex_buffer.store(vertices, BufferUsage::Static);
+ vertex_buffer.store(mesh.vertices(), BufferUsage::Static);
vertex_arr.bind_vertex_buffer(0, &vertex_buffer, 0);
@@ -344,25 +385,45 @@ impl Renderable
offset += attrib.component_size * attrib.component_cnt as u32;
}
- if let Some(indices) = indices {
+ if let Some(indices) = mesh.indices() {
let mut index_buffer = Buffer::new();
index_buffer.store(indices, BufferUsage::Static);
vertex_arr.bind_element_buffer(&index_buffer);
- index_info = Some(IndexInfo {
- _buffer: index_buffer,
- cnt: indices.len().try_into().unwrap(),
- });
+ return Self {
+ _vertex_buffer: vertex_buffer,
+ index_buffer: Some(index_buffer),
+ index_cnt: indices.len().try_into().unwrap(),
+ vertex_arr,
+ };
}
Self {
- vertex_arr,
_vertex_buffer: vertex_buffer,
- index_info,
+ index_buffer: None,
+ index_cnt: 0,
+ vertex_arr,
}
}
+
+ pub fn clone(&self) -> NeverDrop<Self>
+ {
+ NeverDrop::new(Self {
+ // SAFETY: The vertex buffer will never become dropped (NeverDrop ensures it)
+ _vertex_buffer: unsafe { self._vertex_buffer.clone_weak() },
+ index_buffer: self
+ .index_buffer
+ .as_ref()
+ // SAFETY: The index buffer will never become dropped (NeverDrop ensures
+ // it)
+ .map(|index_buffer| unsafe { index_buffer.clone_weak() }),
+ index_cnt: self.index_cnt,
+ // SAFETY: The vertex array will never become dropped (NeverDrop ensures it)
+ vertex_arr: unsafe { self.vertex_arr.clone_unsafe() },
+ })
+ }
}
fn apply_transformation_matrices(
@@ -648,13 +709,6 @@ fn opengl_debug_message_cb(
}
#[derive(Debug)]
-struct IndexInfo
-{
- _buffer: Buffer<u32>,
- cnt: u32,
-}
-
-#[derive(Debug)]
struct Transformation
{
position: Vec3<f32>,