diff options
Diffstat (limited to 'engine/src/renderer')
-rw-r--r-- | engine/src/renderer/mod.rs | 61 |
1 files changed, 42 insertions, 19 deletions
diff --git a/engine/src/renderer/mod.rs b/engine/src/renderer/mod.rs index d46612f..6fa692c 100644 --- a/engine/src/renderer/mod.rs +++ b/engine/src/renderer/mod.rs @@ -6,7 +6,7 @@ use glfw::WindowSize; use crate::camera::Camera; use crate::color::Color; -use crate::lighting::{LightSettings, LightSource}; +use crate::lighting::LightSource; use crate::object::Object; use crate::opengl::buffer::{ ArrayKind as ArrayBufferKind, @@ -68,7 +68,6 @@ impl Renderer &self, objects: impl IntoIterator<Item = &'obj Object>, light_source: Option<&LightSource>, - light_settings: &LightSettings, window_size: &WindowSize, ) { @@ -90,7 +89,6 @@ impl Renderer light_source, &self.camera, &shader_program_curr_bound, - light_settings, ); if let Some(texture) = obj.texture() { @@ -262,43 +260,68 @@ fn apply_light( light_source: Option<&LightSource>, camera: &Camera, shader_program_curr_bound: &CurrentlyBound<ShaderProgram>, - light_settings: &LightSettings, ) { obj.renderable().shader_program.set_uniform_vec_3fv( shader_program_curr_bound, - cstr!("light_color"), + cstr!("light.position"), + &light_source.map_or_else(Vec3::default, |light_source| { + light_source.position().clone() + }), + ); + + obj.renderable().shader_program.set_uniform_vec_3fv( + shader_program_curr_bound, + cstr!("light.ambient"), &light_source .map_or(Color::WHITE_F32, |light_source| { - light_source.color().clone() + light_source.ambient().clone() }) .into(), ); obj.renderable().shader_program.set_uniform_vec_3fv( shader_program_curr_bound, - cstr!("light_pos"), - &light_source.map_or_else(Vec3::default, |light_source| { - light_source.position().clone() - }), + cstr!("light.diffuse"), + &light_source + .map_or(Color::WHITE_F32, |light_source| { + light_source.diffuse().clone() + }) + .into(), ); - obj.renderable().shader_program.set_uniform_1fv( + obj.renderable().shader_program.set_uniform_vec_3fv( shader_program_curr_bound, - cstr!("ambient_light_strength"), - light_settings.ambient_light_strength, + cstr!("light.specular"), + &light_source + .map_or(Color::WHITE_F32, |light_source| { + light_source.specular().clone() + }) + .into(), ); - obj.renderable().shader_program.set_uniform_1fv( + obj.renderable().shader_program.set_uniform_vec_3fv( shader_program_curr_bound, - cstr!("specular_light_strength"), - light_settings.specular_light_strength, + cstr!("material.ambient"), + &obj.material().ambient().clone().into(), ); - obj.renderable().shader_program.set_uniform_1uiv( + obj.renderable().shader_program.set_uniform_vec_3fv( + shader_program_curr_bound, + cstr!("material.diffuse"), + &obj.material().diffuse().clone().into(), + ); + + obj.renderable().shader_program.set_uniform_vec_3fv( + shader_program_curr_bound, + cstr!("material.specular"), + &obj.material().specular().clone().into(), + ); + + obj.renderable().shader_program.set_uniform_1fv( shader_program_curr_bound, - cstr!("specular_shininess"), - light_settings.specular_shininess, + cstr!("material.shininess"), + obj.material().shininess(), ); obj.renderable().shader_program.set_uniform_vec_3fv( |