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-rw-r--r--engine/src/renderer/mod.rs79
-rw-r--r--engine/src/renderer/vertex_array.rs62
-rw-r--r--engine/src/renderer/vertex_buffers.rs83
3 files changed, 221 insertions, 3 deletions
diff --git a/engine/src/renderer/mod.rs b/engine/src/renderer/mod.rs
index 9cd379d..3c42f93 100644
--- a/engine/src/renderer/mod.rs
+++ b/engine/src/renderer/mod.rs
@@ -1,10 +1,17 @@
-use std::ffi::{c_void, CString};
+use std::ffi::{c_float, c_void, CString};
+use std::mem::size_of;
use std::process::abort;
+use std::ptr::null;
use glfw::WindowSize;
+use crate::renderer::vertex_array::{PrimitiveKind, VertexArray};
+use crate::renderer::vertex_buffers::{BufferUsage, VertexBuffers};
use crate::vector::Vec2;
+mod vertex_array;
+mod vertex_buffers;
+
pub fn initialize(window: &glfw::Window) -> Result<(), Error>
{
gl::load_with(|symbol| {
@@ -30,10 +37,51 @@ pub fn initialize(window: &glfw::Window) -> Result<(), Error>
Ok(())
}
-pub fn render()
+pub fn render<'renderable>(renderables: impl IntoIterator<Item = &'renderable Renderable>)
{
unsafe {
- gl::Clear(gl::COLOR_BUFFER_BIT | gl::DEPTH_BUFFER_BIT);
+ gl::Clear(gl::COLOR_BUFFER_BIT);
+ }
+
+ for renderable in renderables {
+ renderable.shader_program.activate();
+
+ renderable.vertex_arr.draw(PrimitiveKind::Triangles, 0, 3);
+ }
+}
+
+pub struct Renderable
+{
+ shader_program: crate::shader::Program,
+ vertex_arr: VertexArray,
+}
+
+impl Renderable
+{
+ pub fn new(shader_program: crate::shader::Program, vertices: &[f32]) -> Self
+ {
+ let vertex_arr = VertexArray::new();
+
+ vertex_arr.bind();
+
+ let vertex_buffer = VertexBuffers::<1>::new();
+
+ vertex_buffer
+ .store(0, vertices, BufferUsage::Static)
+ .unwrap();
+
+ vertex_attrib_ptr(0);
+ enable_vertex_attrib_array(0);
+
+ unsafe {
+ gl::BindBuffer(gl::ARRAY_BUFFER, 0);
+ gl::BindVertexArray(0);
+ }
+
+ Self {
+ shader_program,
+ vertex_arr,
+ }
}
}
@@ -57,3 +105,28 @@ pub enum Error
#[error("Failed to get window size")]
GetWindowSizeFailed(#[source] glfw::Error),
}
+
+fn vertex_attrib_ptr(index: usize)
+{
+ let stride = 3 * size_of::<c_float>();
+
+ unsafe {
+ #[allow(clippy::cast_possible_wrap, clippy::cast_possible_truncation)]
+ gl::VertexAttribPointer(
+ index as gl::types::GLuint,
+ 3,
+ gl::FLOAT,
+ gl::FALSE,
+ stride as gl::types::GLsizei,
+ null(),
+ );
+ }
+}
+
+fn enable_vertex_attrib_array(index: usize)
+{
+ unsafe {
+ #[allow(clippy::cast_possible_truncation)]
+ gl::EnableVertexAttribArray(index as gl::types::GLuint);
+ }
+}
diff --git a/engine/src/renderer/vertex_array.rs b/engine/src/renderer/vertex_array.rs
new file mode 100644
index 0000000..e54f638
--- /dev/null
+++ b/engine/src/renderer/vertex_array.rs
@@ -0,0 +1,62 @@
+pub struct VertexArray
+{
+ array: gl::types::GLuint,
+}
+
+impl VertexArray
+{
+ pub fn new() -> Self
+ {
+ let mut array = 0;
+
+ unsafe {
+ gl::GenVertexArrays(1, &mut array);
+ }
+
+ Self { array }
+ }
+
+ pub fn draw(&self, primitive_kind: PrimitiveKind, start_index: u32, index_cnt: u32)
+ {
+ self.bind();
+
+ unsafe {
+ #[allow(clippy::cast_possible_wrap)]
+ gl::DrawArrays(
+ primitive_kind.into_gl(),
+ start_index as gl::types::GLint,
+ index_cnt as gl::types::GLsizei,
+ );
+ }
+ }
+
+ pub fn bind(&self)
+ {
+ unsafe { gl::BindVertexArray(self.array) }
+ }
+}
+
+impl Drop for VertexArray
+{
+ fn drop(&mut self)
+ {
+ unsafe {
+ gl::DeleteVertexArrays(1, &self.array);
+ }
+ }
+}
+
+pub enum PrimitiveKind
+{
+ Triangles,
+}
+
+impl PrimitiveKind
+{
+ fn into_gl(self) -> gl::types::GLenum
+ {
+ match self {
+ Self::Triangles => gl::TRIANGLES,
+ }
+ }
+}
diff --git a/engine/src/renderer/vertex_buffers.rs b/engine/src/renderer/vertex_buffers.rs
new file mode 100644
index 0000000..a6d1a2c
--- /dev/null
+++ b/engine/src/renderer/vertex_buffers.rs
@@ -0,0 +1,83 @@
+use std::mem::size_of_val;
+
+pub struct VertexBuffers<const CNT: usize>
+{
+ buffers: [gl::types::GLuint; CNT],
+}
+
+impl<const CNT: usize> VertexBuffers<CNT>
+{
+ pub fn new() -> Self
+ {
+ let mut buffers = [gl::types::GLuint::default(); CNT];
+
+ unsafe {
+ #[allow(clippy::cast_possible_wrap, clippy::cast_possible_truncation)]
+ gl::GenBuffers(CNT as gl::types::GLsizei, buffers.as_mut_ptr());
+ };
+
+ Self { buffers }
+ }
+
+ pub fn store(
+ &self,
+ buffer_index: usize,
+ vertices: &[f32],
+ usage: BufferUsage,
+ ) -> Option<()>
+ {
+ let buffer = *self.buffers.get(buffer_index)?;
+
+ unsafe {
+ gl::BindBuffer(gl::ARRAY_BUFFER, buffer);
+ }
+
+ unsafe {
+ #[allow(clippy::cast_possible_wrap)]
+ gl::BufferData(
+ gl::ARRAY_BUFFER,
+ size_of_val(vertices) as gl::types::GLsizeiptr,
+ vertices.as_ptr().cast(),
+ usage.into_gl(),
+ );
+ }
+
+ Some(())
+ }
+}
+
+impl<const CNT: usize> Drop for VertexBuffers<CNT>
+{
+ fn drop(&mut self)
+ {
+ #[allow(clippy::cast_possible_wrap, clippy::cast_possible_truncation)]
+ unsafe {
+ gl::DeleteBuffers(CNT as gl::types::GLsizei, self.buffers.as_ptr());
+ }
+ }
+}
+
+#[allow(dead_code)]
+pub enum BufferUsage
+{
+ /// The buffer data is set only once and used by the GPU at most a few times.
+ Stream,
+
+ /// The buffer data is set only once and used many times.
+ Static,
+
+ /// The buffer data is changed a lot and used many times.
+ Dynamic,
+}
+
+impl BufferUsage
+{
+ fn into_gl(self) -> gl::types::GLenum
+ {
+ match self {
+ Self::Stream => gl::STREAM_DRAW,
+ Self::Static => gl::STATIC_DRAW,
+ Self::Dynamic => gl::DYNAMIC_DRAW,
+ }
+ }
+}