summaryrefslogtreecommitdiff
path: root/engine/src/renderer
diff options
context:
space:
mode:
Diffstat (limited to 'engine/src/renderer')
-rw-r--r--engine/src/renderer/opengl.rs38
1 files changed, 31 insertions, 7 deletions
diff --git a/engine/src/renderer/opengl.rs b/engine/src/renderer/opengl.rs
index 8c416f0..35f4938 100644
--- a/engine/src/renderer/opengl.rs
+++ b/engine/src/renderer/opengl.rs
@@ -41,8 +41,8 @@ use crate::opengl::{clear_buffers, enable, BufferClearMask, Capability};
use crate::projection::{new_perspective_matrix, Projection};
use crate::shader::Program as ShaderProgram;
use crate::texture::{Id as TextureId, Texture};
-use crate::transform::Transform;
-use crate::vector::Vec2;
+use crate::transform::{Position, Scale};
+use crate::vector::{Vec2, Vec3};
use crate::vertex::{AttributeComponentType, Vertex};
use crate::window::Window;
@@ -100,7 +100,8 @@ fn render(
ShaderProgram,
Material,
Option<MaterialFlags>,
- Transform,
+ Option<Position>,
+ Option<Scale>,
)>,
point_light_query: Query<(PointLight,)>,
directional_lights: Query<(DirectionalLight,)>,
@@ -136,7 +137,7 @@ fn render(
clear_buffers(BufferClearMask::COLOR | BufferClearMask::DEPTH);
- for (mesh, shader_program, material, material_flags, transform) in &query {
+ for (mesh, shader_program, material, material_flags, position, scale) in &query {
let material_flags = material_flags
.map(|material_flags| material_flags.clone())
.unwrap_or_default();
@@ -146,7 +147,10 @@ fn render(
.or_insert_with(|| create_gl_shader_program(&shader_program).unwrap());
apply_transformation_matrices(
- &transform,
+ Transformation {
+ position: position.map(|pos| *pos).unwrap_or_default().position,
+ scale: scale.map(|scale| *scale).unwrap_or_default().scale,
+ },
shader_program,
&camera,
window.size().expect("Failed to get window size"),
@@ -338,13 +342,16 @@ impl Renderable
}
fn apply_transformation_matrices(
- transform: &Transform,
+ transformation: Transformation,
gl_shader_program: &mut GlShaderProgram,
camera: &Camera,
window_size: Dimens<u32>,
)
{
- gl_shader_program.set_uniform_matrix_4fv(cstr!("model"), &transform.as_matrix());
+ gl_shader_program.set_uniform_matrix_4fv(
+ cstr!("model"),
+ &create_transformation_matrix(transformation),
+ );
let view = create_view(camera);
@@ -622,3 +629,20 @@ struct IndexInfo
_buffer: Buffer<u32>,
cnt: u32,
}
+
+#[derive(Debug)]
+struct Transformation
+{
+ position: Vec3<f32>,
+ scale: Vec3<f32>,
+}
+
+fn create_transformation_matrix(transformation: Transformation) -> Matrix<f32, 4, 4>
+{
+ let mut matrix = Matrix::new_identity();
+
+ matrix.translate(&transformation.position);
+ matrix.scale(&transformation.scale);
+
+ matrix
+}