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-rw-r--r--engine/src/opengl/glsl.rs616
-rw-r--r--engine/src/opengl/mod.rs1
2 files changed, 617 insertions, 0 deletions
diff --git a/engine/src/opengl/glsl.rs b/engine/src/opengl/glsl.rs
new file mode 100644
index 0000000..6fd5638
--- /dev/null
+++ b/engine/src/opengl/glsl.rs
@@ -0,0 +1,616 @@
+use std::borrow::Cow;
+use std::fmt::{Display, Formatter};
+use std::path::{Path, PathBuf};
+use std::string::FromUtf8Error;
+
+const PREINCLUDE_DIRECTIVE: &str = "#preinclude";
+
+pub fn preprocess<'content>(
+ shader_content: impl Into<Cow<'content, str>>,
+ read_file: &impl Fn(&Path) -> Result<Vec<u8>, std::io::Error>,
+) -> Result<Cow<'content, str>, PreprocessingError>
+{
+ do_preprocess(shader_content, SpanPath::Original, read_file)
+}
+
+fn do_preprocess<'content>(
+ shader_content: impl Into<Cow<'content, str>>,
+ shader_path: SpanPath<'_>,
+ read_file: &impl Fn(&Path) -> Result<Vec<u8>, std::io::Error>,
+) -> Result<Cow<'content, str>, PreprocessingError>
+{
+ let shader_content = shader_content.into();
+
+ let mut preincludes = shader_content
+ .match_indices(PREINCLUDE_DIRECTIVE)
+ .peekable();
+
+ if preincludes.peek().is_none() {
+ // Shader content contains no preincludes
+ return Ok(shader_content.into());
+ };
+
+ let mut preprocessed = shader_content.to_string();
+
+ let mut curr = shader_content.find(PREINCLUDE_DIRECTIVE);
+
+ let mut last_start = 0;
+ let mut span_line_offset = 0;
+
+ while let Some(preinclude_start) = curr {
+ let replacement_job = handle_preinclude(
+ &preprocessed,
+ &shader_path,
+ preinclude_start,
+ span_line_offset,
+ )?;
+
+ let path = replacement_job.path.clone();
+
+ let mut included =
+ String::from_utf8(read_file(&replacement_job.path).map_err(|err| {
+ PreprocessingError::ReadIncludedShaderFailed {
+ source: err,
+ path: replacement_job.path.clone(),
+ }
+ })?)
+ .map_err(|err| {
+ PreprocessingError::IncludedShaderInvalidUtf8 {
+ source: err,
+ path: path.clone(),
+ }
+ })?;
+
+ if let Some(first_line) = included.lines().next() {
+ if first_line.starts_with("#version") {
+ included = included
+ .chars()
+ .skip_while(|character| *character != '\n')
+ .collect();
+ }
+ }
+
+ let included_preprocessed = do_preprocess(
+ &included,
+ SpanPath::Path(replacement_job.path.as_path().into()),
+ read_file,
+ )?;
+
+ let start = replacement_job.start_index;
+ let end = replacement_job.end_index;
+
+ preprocessed.replace_range(start..end, &included_preprocessed);
+
+ curr = preprocessed[last_start + 1..]
+ .find(PREINCLUDE_DIRECTIVE)
+ .map(|index| index + 1);
+
+ last_start = preinclude_start + included_preprocessed.len();
+
+ span_line_offset += included_preprocessed.lines().count();
+ }
+
+ Ok(preprocessed.into())
+}
+
+fn handle_preinclude(
+ shader_content: &str,
+ shader_path: &SpanPath<'_>,
+ preinclude_start_index: usize,
+ span_line_offset: usize,
+) -> Result<ReplacementJob, PreprocessingError>
+{
+ let expect_token = |token: char, index: usize| {
+ let token_found = shader_content.chars().nth(index).ok_or_else(|| {
+ PreprocessingError::ExpectedToken {
+ expected: token,
+ span: Span::new(
+ shader_content,
+ shader_path.to_owned(),
+ index,
+ span_line_offset,
+ preinclude_start_index,
+ ),
+ }
+ })?;
+
+ if token_found != token {
+ return Err(PreprocessingError::InvalidToken {
+ expected: token,
+ found: token_found,
+ span: Span::new(
+ shader_content,
+ shader_path.to_owned(),
+ index,
+ span_line_offset,
+ preinclude_start_index,
+ ),
+ });
+ }
+
+ Ok(())
+ };
+
+ let space_index = preinclude_start_index + PREINCLUDE_DIRECTIVE.len();
+ let quote_open_index = space_index + 1;
+
+ expect_token(' ', space_index)?;
+ expect_token('"', quote_open_index)?;
+
+ let buf = shader_content[quote_open_index + 1..]
+ .chars()
+ .take_while(|character| *character != '"')
+ .map(|character| character as u8)
+ .collect::<Vec<_>>();
+
+ if buf.is_empty() {
+ return Err(PreprocessingError::ExpectedToken {
+ expected: '"',
+ span: Span::new(
+ shader_content,
+ shader_path.to_owned(),
+ shader_content.len() - 1,
+ span_line_offset,
+ preinclude_start_index,
+ ),
+ });
+ }
+
+ let path_len = buf.len();
+
+ let path = PathBuf::from(String::from_utf8(buf).map_err(|err| {
+ PreprocessingError::PreincludePathInvalidUtf8 {
+ source: err,
+ span: Span::new(
+ shader_content,
+ shader_path.to_owned(),
+ quote_open_index + 1,
+ span_line_offset,
+ preinclude_start_index,
+ ),
+ }
+ })?);
+
+ Ok(ReplacementJob {
+ start_index: preinclude_start_index,
+ end_index: quote_open_index + 1 + path_len + 1,
+ path,
+ })
+}
+
+struct ReplacementJob
+{
+ start_index: usize,
+ end_index: usize,
+ path: PathBuf,
+}
+
+#[derive(Debug, thiserror::Error)]
+pub enum PreprocessingError
+{
+ #[error(
+ "Invalid token at line {}, column {} of {}. Expected '{}', found '{}'",
+ span.line,
+ span.column,
+ span.path,
+ expected,
+ found
+ )]
+ InvalidToken
+ {
+ expected: char,
+ found: char,
+ span: Span,
+ },
+
+ #[error(
+ "Expected token '{}' at line {}, column {} of {}. Found eof",
+ expected,
+ span.line,
+ span.column,
+ span.path
+ )]
+ ExpectedToken
+ {
+ expected: char, span: Span
+ },
+
+ #[error(
+ "Preinclude path at line {}, column {} of {} is invalid UTF-8",
+ span.line,
+ span.column,
+ span.path
+ )]
+ PreincludePathInvalidUtf8
+ {
+ #[source]
+ source: FromUtf8Error,
+ span: Span,
+ },
+
+ #[error("Failed to read included shader")]
+ ReadIncludedShaderFailed
+ {
+ #[source]
+ source: std::io::Error,
+ path: PathBuf,
+ },
+
+ #[error("Included shader is not valid UTF-8")]
+ IncludedShaderInvalidUtf8
+ {
+ #[source]
+ source: FromUtf8Error,
+ path: PathBuf,
+ },
+}
+
+#[derive(Debug, Clone, PartialEq, Eq)]
+#[non_exhaustive]
+pub struct Span
+{
+ pub line: usize,
+ pub column: usize,
+ pub path: SpanPath<'static>,
+}
+
+impl Span
+{
+ fn new(
+ file_content: &str,
+ path: SpanPath<'static>,
+ char_index: usize,
+ line_offset: usize,
+ line_start_index: usize,
+ ) -> Self
+ {
+ let line = find_line_of_index(file_content, char_index) + 1
+ - line_offset.saturating_sub(1);
+
+ Self {
+ line,
+ column: char_index - line_start_index + 1,
+ path,
+ }
+ }
+}
+
+#[derive(Debug, Clone, PartialEq, Eq)]
+pub enum SpanPath<'a>
+{
+ Original,
+ Path(Cow<'a, Path>),
+}
+
+impl<'a> SpanPath<'a>
+{
+ fn to_owned(&self) -> SpanPath<'static>
+ {
+ match self {
+ Self::Original => SpanPath::Original,
+ Self::Path(path) => SpanPath::Path(Cow::Owned(path.to_path_buf().into())),
+ }
+ }
+}
+
+impl<'a> Display for SpanPath<'a>
+{
+ fn fmt(&self, formatter: &mut Formatter<'_>) -> std::fmt::Result
+ {
+ match self {
+ Self::Original => write!(formatter, "original file"),
+ Self::Path(path) => write!(formatter, "file {}", path.display()),
+ }
+ }
+}
+
+impl<'a, PathLike> PartialEq<PathLike> for SpanPath<'a>
+where
+ PathLike: AsRef<Path>,
+{
+ fn eq(&self, other: &PathLike) -> bool
+ {
+ match self {
+ Self::Original => false,
+ Self::Path(path) => path == other.as_ref(),
+ }
+ }
+}
+
+fn find_line_of_index(text: &str, index: usize) -> usize
+{
+ text.chars()
+ .take(index + 1)
+ .enumerate()
+ .filter(|(_, character)| *character == '\n')
+ .count()
+}
+
+#[cfg(test)]
+mod tests
+{
+ use std::ffi::OsStr;
+ use std::path::Path;
+
+ use super::{preprocess, PreprocessingError};
+ use crate::opengl::glsl::SpanPath;
+
+ #[test]
+ fn preprocess_no_directives_is_same()
+ {
+ assert_eq!(
+ preprocess("#version 330 core\n", &|_| { unreachable!() }).unwrap(),
+ "#version 330 core\n"
+ );
+ }
+
+ #[test]
+ fn preprocess_with_directives_works()
+ {
+ assert_eq!(
+ preprocess(
+ concat!(
+ "#version 330 core\n",
+ "\n",
+ "#preinclude \"foo.glsl\"\n",
+ "\n",
+ "void main() {}",
+ ),
+ &|_| { Ok(b"out vec4 FragColor;".to_vec()) }
+ )
+ .unwrap(),
+ concat!(
+ "#version 330 core\n",
+ "\n",
+ "out vec4 FragColor;\n",
+ "\n",
+ "void main() {}",
+ )
+ );
+
+ assert_eq!(
+ preprocess(
+ concat!(
+ "#version 330 core\n",
+ "\n",
+ "#preinclude \"bar.glsl\"\n",
+ "\n",
+ "in vec3 in_frag_color;\n",
+ "\n",
+ "void main() {}",
+ ),
+ &|_| { Ok(b"out vec4 FragColor;".to_vec()) }
+ )
+ .unwrap(),
+ concat!(
+ "#version 330 core\n",
+ "\n",
+ "out vec4 FragColor;\n",
+ "\n",
+ "in vec3 in_frag_color;\n",
+ "\n",
+ "void main() {}",
+ )
+ );
+
+ assert_eq!(
+ preprocess(
+ concat!(
+ "#version 330 core\n",
+ "\n",
+ "#preinclude \"bar.glsl\"\n",
+ "\n",
+ "in vec3 in_frag_color;\n",
+ "\n",
+ "#preinclude \"foo.glsl\"\n",
+ "\n",
+ "void main() {}",
+ ),
+ &|path| {
+ if path == OsStr::new("bar.glsl") {
+ Ok(b"out vec4 FragColor;".to_vec())
+ } else {
+ Ok(concat!(
+ "uniform sampler2D input_texture;\n",
+ "in vec2 in_texture_coords;"
+ )
+ .as_bytes()
+ .to_vec())
+ }
+ },
+ )
+ .unwrap(),
+ concat!(
+ "#version 330 core\n",
+ "\n",
+ "out vec4 FragColor;\n",
+ "\n",
+ "in vec3 in_frag_color;\n",
+ "\n",
+ "uniform sampler2D input_texture;\n",
+ "in vec2 in_texture_coords;\n",
+ "\n",
+ "void main() {}",
+ )
+ );
+ }
+
+ #[test]
+ fn preprocess_invalid_directive_does_not_work()
+ {
+ let res = preprocess(
+ concat!(
+ "#version 330 core\n",
+ "\n",
+ // Missing "
+ "#preinclude foo.glsl\"\n",
+ "\n",
+ "void main() {}",
+ ),
+ &|_| Ok(b"out vec4 FragColor;".to_vec()),
+ );
+
+ let Err(PreprocessingError::InvalidToken { expected, found, span }) = res else {
+ panic!(
+ "Expected result to be Err(Error::InvalidToken {{ ... }}), is {res:?}"
+ );
+ };
+
+ assert_eq!(expected, '"');
+ assert_eq!(found, 'f');
+ assert_eq!(span.line, 3);
+ assert_eq!(span.column, 13);
+ assert_eq!(span.path, SpanPath::Original);
+ }
+
+ #[test]
+ fn preprocess_error_has_correct_span()
+ {
+ let res = preprocess(
+ concat!(
+ "#version 330 core\n",
+ "\n",
+ "#preinclude \"bar.glsl\"\n",
+ "\n",
+ "#preinclude \"foo.glsl\"\n",
+ "\n",
+ "in vec3 in_frag_color;\n",
+ "\n",
+ "void main() {}",
+ ),
+ &|path| {
+ if path == OsStr::new("bar.glsl") {
+ Ok(concat!(
+ "out vec4 FragColor;\n",
+ "in vec2 in_texture_coords;\n",
+ "in float foo;"
+ )
+ .as_bytes()
+ .to_vec())
+ } else if path == OsStr::new("foo.glsl") {
+ Ok(concat!(
+ "uniform sampler2D input_texture;\n",
+ "\n",
+ // Missing space before first "
+ "#preinclude\"shared_types.glsl\"\n",
+ )
+ .as_bytes()
+ .to_vec())
+ } else {
+ panic!(concat!(
+ "Expected read function to be called with ",
+ "either path bar.glsl or foo.glsl"
+ ));
+ }
+ },
+ );
+
+ let Err(PreprocessingError::InvalidToken { expected, found, span }) = res else {
+ panic!(
+ "Expected result to be Err(Error::InvalidToken {{ ... }}), is {res:?}"
+ );
+ };
+
+ assert_eq!(expected, ' ');
+ assert_eq!(found, '"');
+ assert_eq!(span.line, 3);
+ assert_eq!(span.column, 12);
+ assert_eq!(span.path, SpanPath::Path(Path::new("foo.glsl").into()));
+ }
+
+ #[test]
+ fn preprocess_included_shader_with_include_works()
+ {
+ assert_eq!(
+ preprocess(
+ concat!(
+ "#version 330 core\n",
+ "\n",
+ "#preinclude \"bar.glsl\"\n",
+ "\n",
+ "in vec3 in_frag_color;\n",
+ "\n",
+ "void main() {}",
+ ),
+ &|path| {
+ if path == OsStr::new("bar.glsl") {
+ Ok(concat!(
+ "#preinclude \"foo.glsl\"\n",
+ "\n",
+ "out vec4 FragColor;"
+ )
+ .as_bytes()
+ .to_vec())
+ } else {
+ Ok(concat!(
+ "uniform sampler2D input_texture;\n",
+ "in vec2 in_texture_coords;"
+ )
+ .as_bytes()
+ .to_vec())
+ }
+ }
+ )
+ .unwrap(),
+ concat!(
+ "#version 330 core\n",
+ "\n",
+ "uniform sampler2D input_texture;\n",
+ "in vec2 in_texture_coords;\n",
+ "\n",
+ "out vec4 FragColor;\n",
+ "\n",
+ "in vec3 in_frag_color;\n",
+ "\n",
+ "void main() {}",
+ )
+ );
+ }
+
+ #[test]
+ fn preprocess_included_shader_with_include_error_span_is_correct()
+ {
+ let res = preprocess(
+ concat!(
+ "#version 330 core\n",
+ "\n",
+ "#preinclude \"bar.glsl\"\n",
+ "\n",
+ "in vec3 in_frag_color;\n",
+ "\n",
+ "void main() {}",
+ ),
+ &|path| {
+ if path == OsStr::new("bar.glsl") {
+ Ok(concat!(
+ // ' instead of "
+ "#preinclude 'foo.glsl\"\n",
+ "\n",
+ "out vec4 FragColor;"
+ )
+ .as_bytes()
+ .to_vec())
+ } else {
+ Ok(concat!(
+ "uniform sampler2D input_texture;\n",
+ "in vec2 in_texture_coords;"
+ )
+ .as_bytes()
+ .to_vec())
+ }
+ },
+ );
+
+ let Err(PreprocessingError::InvalidToken { expected, found, span }) = res else {
+ panic!(
+ "Expected result to be Err(Error::InvalidToken {{ ... }}), is {res:?}"
+ );
+ };
+
+ assert_eq!(expected, '"');
+ assert_eq!(found, '\'');
+ assert_eq!(span.line, 1);
+ assert_eq!(span.column, 13);
+ assert_eq!(span.path, Path::new("bar.glsl"));
+ }
+}
diff --git a/engine/src/opengl/mod.rs b/engine/src/opengl/mod.rs
index 0b1bb8a..a4d3959 100644
--- a/engine/src/opengl/mod.rs
+++ b/engine/src/opengl/mod.rs
@@ -4,6 +4,7 @@ use crate::data_types::dimens::Dimens;
use crate::vector::Vec2;
pub mod buffer;
+pub mod glsl;
pub mod shader;
pub mod texture;
pub mod vertex_array;