diff options
Diffstat (limited to 'engine/res/default_shader.slang')
| -rw-r--r-- | engine/res/default_shader.slang | 15 |
1 files changed, 3 insertions, 12 deletions
diff --git a/engine/res/default_shader.slang b/engine/res/default_shader.slang index 04e897e..e42b83a 100644 --- a/engine/res/default_shader.slang +++ b/engine/res/default_shader.slang @@ -232,20 +232,11 @@ VertexStageOutput vertex_main(Vertex vertex: VERTEX) { VertexStageOutput stage_output; - // TODO: Investigate why mul arguments need to be ordered this way. - // The mul arguments are reordered in the GLSL output + float4x4 proj_view = mul(model_3d.projection, model_3d.view); - // float4x4 proj_view = mul(model_3d.projection, model_3d.view); - float4x4 proj_view = mul(model_3d.view, model_3d.projection); + float4x4 proj_view_model = mul(proj_view, model_3d.model); - // float4x4 proj_view_model = - // mul(proj_view, model_3d.model); - - float4x4 proj_view_model = mul(model_3d.model, proj_view); - - // stage_output.sv_position = mul(proj_view_model, float4(vertex.pos, 1.0)); - - stage_output.sv_position = mul(float4(vertex.pos, 1.0), proj_view_model); + stage_output.sv_position = mul(proj_view_model, float4(vertex.pos, 1.0)); float4 vertex_pos = float4(vertex.pos, 1.0); |
