summaryrefslogtreecommitdiff
path: root/engine/light.glsl
diff options
context:
space:
mode:
Diffstat (limited to 'engine/light.glsl')
-rw-r--r--engine/light.glsl18
1 files changed, 9 insertions, 9 deletions
diff --git a/engine/light.glsl b/engine/light.glsl
index 9f51237..92d3ec3 100644
--- a/engine/light.glsl
+++ b/engine/light.glsl
@@ -3,6 +3,8 @@
#ifndef LIGHT_GLSL
#define LIGHT_GLSL
+#preinclude "vertex_data.glsl"
+
struct Material
{
vec3 ambient;
@@ -88,22 +90,20 @@ float calc_attenuation(in PointLight point_light, in vec3 position)
vec3 calc_point_light(
in PointLight light,
- in vec3 frag_pos,
- in vec3 normal,
- in vec2 texture_coords,
+ in VertexData vertex_data,
in vec3 view_pos,
in Material material
)
{
- vec3 light_direction = normalize(light.position - frag_pos);
- vec3 norm = normalize(normal);
+ vec3 light_direction = normalize(light.position - vertex_data.world_space_pos);
+ vec3 norm = normalize(vertex_data.world_space_normal);
vec3 diffuse_light = calc_diffuse_light(
material,
light.phong,
light_direction,
norm,
- texture_coords
+ vertex_data.texture_coords
);
vec3 specular_light = calc_specular_light(
@@ -112,11 +112,11 @@ vec3 calc_point_light(
light_direction,
norm,
view_pos,
- frag_pos,
- texture_coords
+ vertex_data.world_space_pos,
+ vertex_data.texture_coords
);
- float attenuation = calc_attenuation(light, frag_pos);
+ float attenuation = calc_attenuation(light, vertex_data.world_space_pos);
diffuse_light *= attenuation;
specular_light *= attenuation;