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-rw-r--r--engine/light.glsl6
1 files changed, 1 insertions, 5 deletions
diff --git a/engine/light.glsl b/engine/light.glsl
index 46105e9..49026ec 100644
--- a/engine/light.glsl
+++ b/engine/light.glsl
@@ -15,8 +15,6 @@ struct Material {
struct Light {
vec3 position;
-
- vec3 ambient;
vec3 diffuse;
vec3 specular;
};
@@ -26,9 +24,7 @@ uniform Light light;
vec3 calc_ambient_light(in vec2 texture_coords)
{
- return light.ambient * (
- vec3(texture(material.ambient_map, texture_coords)) * material.ambient
- );
+ return vec3(texture(material.ambient_map, texture_coords)) * material.ambient;
}
vec3 calc_diffuse_light(in vec3 light_dir, in vec3 norm, in vec2 texture_coords)