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-rw-r--r--engine/fragment-texture.glsl31
1 files changed, 0 insertions, 31 deletions
diff --git a/engine/fragment-texture.glsl b/engine/fragment-texture.glsl
deleted file mode 100644
index 69718a6..0000000
--- a/engine/fragment-texture.glsl
+++ /dev/null
@@ -1,31 +0,0 @@
-#version 330 core
-
-#preinclude "light.glsl"
-
-out vec4 FragColor;
-
-in vec2 in_texture_coords;
-
-in vec3 in_frag_pos;
-in vec3 in_normal;
-
-uniform vec3 view_pos;
-
-uniform sampler2D input_texture;
-
-void main()
-{
- vec3 ambient_light = calc_ambient_light();
-
- vec3 light_direction = normalize(light.position - in_frag_pos);
- vec3 norm = normalize(in_normal);
-
- vec3 diffuse_light = calc_diffuse_light(light_direction, norm);
-
- vec3 specular_light =
- calc_specular_light(light_direction, norm, view_pos, in_frag_pos);
-
- vec4 light = vec4((ambient_light + diffuse_light + specular_light), 1.0);
-
- FragColor = light * texture(input_texture, in_texture_coords);
-}