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Diffstat (limited to 'engine-ecs/src/actions.rs')
| -rw-r--r-- | engine-ecs/src/actions.rs | 174 |
1 files changed, 174 insertions, 0 deletions
diff --git a/engine-ecs/src/actions.rs b/engine-ecs/src/actions.rs new file mode 100644 index 0000000..3d8afe6 --- /dev/null +++ b/engine-ecs/src/actions.rs @@ -0,0 +1,174 @@ +use crate::component::{Parts as ComponentParts, Sequence as ComponentSequence}; +use crate::event::component::Removed; +use crate::pair::Pair; +use crate::system::{Metadata as SystemMetadata, Param as SystemParam}; +use crate::uid::{Kind as UidKind, Uid, WithUidTuple}; +use crate::{ActionQueue, World}; + +/// Used to to queue up actions for a [`World`] to perform. +#[derive(Debug)] +pub struct Actions<'world> +{ + action_queue: &'world ActionQueue, + world: Option<&'world World>, +} + +impl Actions<'_> +{ + /// Queues up a entity to spawn at the end of the current tick, returning the [`Uid`] + /// that the entity will have. + pub fn spawn<Comps: ComponentSequence>(&mut self, components: Comps) -> Uid + { + let new_entity_uid = Uid::new_unique(UidKind::Entity); + + self.action_queue.push(Action::Spawn( + new_entity_uid, + components.into_parts_array().into(), + )); + + new_entity_uid + } + + /// Queues up despawning a entity at the end of the current tick. + pub fn despawn(&mut self, entity_uid: Uid) + { + debug_assert_eq!(entity_uid.kind(), UidKind::Entity); + + let Some(world) = self.world else { + self.action_queue.push(Action::Despawn(entity_uid)); + return; + }; + + let Some(ent) = world.get_entity(entity_uid) else { + tracing::warn!("Cannot entity that doesn't exist"); + return; + }; + + // TODO: Submit all events with a single function call to reduce overhead + for comp_id in ent.component_ids() { + if comp_id.kind() == UidKind::Pair { + continue; + } + + world.event_submitter().submit_event( + &Pair::builder() + .relation::<Removed>() + .target_id(comp_id) + .build(), + entity_uid, + ); + } + + self.action_queue.push(Action::Despawn(entity_uid)); + } + + /// Queues up adding component(s) to a entity at the end of the current tick. + pub fn add_components<Comps>(&mut self, entity_uid: Uid, components: Comps) + where + Comps: ComponentSequence, + { + debug_assert_eq!(entity_uid.kind(), UidKind::Entity); + + if Comps::COUNT == 0 { + return; + } + + self.action_queue.push(Action::AddComponents( + entity_uid, + components.into_parts_array().into(), + )); + } + + /// Queues up removing component(s) from a entity at the end of the current tick. + #[tracing::instrument(skip(self, component_ids))] + pub fn remove_components( + &mut self, + entity_uid: Uid, + component_ids: impl IntoIterator<Item = Uid>, + ) + { + debug_assert_eq!(entity_uid.kind(), UidKind::Entity); + + let mut component_ids = component_ids.into_iter().peekable(); + + if component_ids.peek().is_none() { + return; + } + + let Some(world) = self.world else { + self.action_queue.push(Action::RemoveComponents( + entity_uid, + component_ids.collect(), + )); + return; + }; + + let Some(ent) = world.get_entity(entity_uid) else { + tracing::warn!("Cannot remove components from entity that doesn't exist"); + return; + }; + + let component_ids = component_ids + .filter(|comp_id| ent.has_component(*comp_id)) + .collect::<Vec<_>>(); + + if component_ids.is_empty() { + return; + } + + // TODO: Submit all events with a single function call to reduce overhead + for comp_id in &component_ids { + if comp_id.kind() == UidKind::Pair { + continue; + } + + world.event_submitter().submit_event( + &Pair::builder() + .relation::<Removed>() + .target_id(*comp_id) + .build(), + entity_uid, + ); + } + + self.action_queue + .push(Action::RemoveComponents(entity_uid, component_ids)); + } + + /// Queues up removing component(s) from a entity at the end of the current tick. + pub fn remove_comps<Ids: WithUidTuple>(&mut self, entity_uid: Uid) + { + self.remove_components(entity_uid, Ids::uids()); + } + + /// Stops the [`World`]. The world will finish the current tick and that tick will be + /// the last. + pub fn stop(&mut self) + { + self.action_queue.push(Action::Stop); + } +} + +impl<'world> SystemParam<'world> for Actions<'world> +{ + type Input = (); + + fn new(world: &'world World, _system_metadata: &SystemMetadata) -> Self + { + Self { + action_queue: &world.data.action_queue, + world: Some(world), + } + } +} + +/// A action for a [`System`] to perform. +#[derive(Debug)] +pub(crate) enum Action +{ + Spawn(Uid, Vec<ComponentParts>), + Despawn(Uid), + AddComponents(Uid, Vec<ComponentParts>), + RemoveComponents(Uid, Vec<Uid>), + Stop, +} |
