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-rw-r--r--engine/src/lib.rs2
-rw-r--r--engine/src/rendering.rs (renamed from engine/src/renderer.rs)8
-rw-r--r--engine/src/rendering/blending.rs (renamed from engine/src/renderer/blending.rs)0
-rw-r--r--engine/src/rendering/main_render_pass.rs (renamed from engine/src/renderer/main_render_pass.rs)128
-rw-r--r--engine/src/rendering/object.rs (renamed from engine/src/renderer/object.rs)8
-rw-r--r--engine/src/rendering/opengl.rs (renamed from engine/src/renderer/opengl.rs)111
-rw-r--r--engine/src/rendering/opengl/glutin_compat.rs (renamed from engine/src/renderer/opengl/glutin_compat.rs)0
-rw-r--r--engine/src/rendering/opengl/graphics_mesh.rs (renamed from engine/src/renderer/opengl/graphics_mesh.rs)2
-rw-r--r--engine/src/shader/default.rs2
9 files changed, 122 insertions, 139 deletions
diff --git a/engine/src/lib.rs b/engine/src/lib.rs
index 4b06f5a..d6ca6df 100644
--- a/engine/src/lib.rs
+++ b/engine/src/lib.rs
@@ -33,7 +33,7 @@ pub mod mesh;
pub mod model;
pub mod projection;
pub mod reflection;
-pub mod renderer;
+pub mod rendering;
pub mod shader;
pub mod texture;
pub mod transform;
diff --git a/engine/src/renderer.rs b/engine/src/rendering.rs
index 1814391..d7d3007 100644
--- a/engine/src/renderer.rs
+++ b/engine/src/rendering.rs
@@ -20,8 +20,8 @@ use crate::ecs::system::observer::Observe;
use crate::ecs::system::Into;
use crate::ecs::{declare_entity, Component, Query, Sole};
use crate::mesh::Mesh;
-use crate::renderer::blending::Config as BlendingConfig;
-use crate::renderer::object::{Id as ObjectId, Store as ObjectStore};
+use crate::rendering::blending::Config as BlendingConfig;
+use crate::rendering::object::{Id as ObjectId, Store as ObjectStore};
use crate::shader::cursor::{
BindingLocation as ShaderBindingLocation,
BindingValue as ShaderBindingValue,
@@ -369,9 +369,7 @@ bitflags! {
}
}
-/// Renderer command FIFO queue.
-///
-/// This component is present in renderer context entities.
+/// Rendering command FIFO queue.
#[derive(Debug, Sole)]
pub struct CommandQueue
{
diff --git a/engine/src/renderer/blending.rs b/engine/src/rendering/blending.rs
index 9ae2f82..9ae2f82 100644
--- a/engine/src/renderer/blending.rs
+++ b/engine/src/rendering/blending.rs
diff --git a/engine/src/renderer/main_render_pass.rs b/engine/src/rendering/main_render_pass.rs
index 0926d85..a733482 100644
--- a/engine/src/renderer/main_render_pass.rs
+++ b/engine/src/rendering/main_render_pass.rs
@@ -4,17 +4,17 @@ use crate::ecs::query::term::{With, Without};
use crate::ecs::sole::Single;
use crate::ecs::Query;
use crate::model::{MaterialSearchResult, Model};
-use crate::renderer::object::{Id as RendererObjectId, Store as RendererObjectStore};
-use crate::renderer::{
- BufferClearMask as RendererBufferClearMask,
- Command as RendererCommand,
- DrawMeshOptions as RendererDrawMeshOptions,
- DrawProperties as RendererDrawProperties,
- DrawPropertiesUpdateFlags as RendererDrawPropertiesUpdateFlags,
- MeshUsage as RendererMeshUsage,
+use crate::rendering::object::{Id as ObjectId, Store as ObjectStore};
+use crate::rendering::{
+ BufferClearMask,
+ Command,
+ DrawMeshOptions,
+ DrawProperties,
+ DrawPropertiesUpdateFlags,
+ MeshUsage,
PendingShaderBindings,
RenderPass,
- RenderPasses as RendererRenderPasses,
+ RenderPasses,
SurfaceSpec,
};
use crate::shader::default::ASSET_LABEL as DEFAULT_SHADER_ASSET_LABEL;
@@ -39,8 +39,8 @@ pub fn add_main_render_passes(
window_surface_spec_query: Query<(&SurfaceSpec,), (With<Window>,)>,
assets: Single<Assets>,
shader_context: Single<ShaderContext>,
- mut render_passes: Single<RendererRenderPasses>,
- mut object_store: Single<RendererObjectStore>,
+ mut render_passes: Single<RenderPasses>,
+ mut object_store: Single<ObjectStore>,
)
{
let Some(default_shader_asset) = assets
@@ -52,31 +52,30 @@ pub fn add_main_render_passes(
let render_pass = render_passes.passes.push_front_mut(RenderPass {
commands: Vec::with_capacity(30),
- draw_properties: RendererDrawProperties::default(),
+ draw_properties: DrawProperties::default(),
});
for (surface_spec,) in &window_surface_spec_query {
render_pass
.commands
- .push(RendererCommand::MakeCurrent(surface_spec.id));
+ .push(Command::MakeCurrent(surface_spec.id));
let default_texture_asset = assets
.get_handle_to_loaded::<Texture>(TEXTURE_WHITE_1X1_ASSET_LABEL.clone())
.expect("Not possible");
- if !object_store.contains_maybe_pending_with_id(&RendererObjectId::Asset(
- default_texture_asset.id(),
- )) {
- object_store
- .insert_pending(RendererObjectId::Asset(default_texture_asset.id()));
+ if !object_store
+ .contains_maybe_pending_with_id(&ObjectId::Asset(default_texture_asset.id()))
+ {
+ object_store.insert_pending(ObjectId::Asset(default_texture_asset.id()));
render_pass
.commands
- .push(RendererCommand::CreateTexture(default_texture_asset));
+ .push(Command::CreateTexture(default_texture_asset));
}
- render_pass.commands.push(RendererCommand::ClearBuffers(
- RendererBufferClearMask::COLOR | RendererBufferClearMask::DEPTH,
+ render_pass.commands.push(Command::ClearBuffers(
+ BufferClearMask::COLOR | BufferClearMask::DEPTH,
));
for (model, draw_flags, shader, mut pending_shader_bindings) in &renderable_query
@@ -121,9 +120,9 @@ pub fn add_main_render_passes(
} // MaterialSearchResult::NoMaterials => None,
};
- if !object_store.contains_maybe_pending_with_id(&RendererObjectId::Asset(
- shader_asset.id(),
- )) {
+ if !object_store
+ .contains_maybe_pending_with_id(&ObjectId::Asset(shader_asset.id()))
+ {
let Some(shader_program) = shader_context.get_program(&shader_asset.id())
else {
tracing::error!(
@@ -133,19 +132,17 @@ pub fn add_main_render_passes(
continue;
};
- object_store.insert_pending(RendererObjectId::Asset(shader_asset.id()));
+ object_store.insert_pending(ObjectId::Asset(shader_asset.id()));
- render_pass
- .commands
- .push(RendererCommand::CreateShaderProgram(
- RendererObjectId::Asset(shader_asset.id()),
- shader_program.clone(),
- ));
+ render_pass.commands.push(Command::CreateShaderProgram(
+ ObjectId::Asset(shader_asset.id()),
+ shader_program.clone(),
+ ));
}
- render_pass.commands.push(RendererCommand::ActivateShader(
- RendererObjectId::Asset(shader_asset.id()),
- ));
+ render_pass
+ .commands
+ .push(Command::ActivateShader(ObjectId::Asset(shader_asset.id())));
let Some(model_material) = assets.get(&model_material_asset) else {
// TODO: Handle this case since it may occur
@@ -160,22 +157,21 @@ pub fn add_main_render_passes(
.into_iter()
.flatten()
{
- if !object_store.contains_maybe_pending_with_id(&RendererObjectId::Asset(
- texture_asset.id(),
- )) {
- object_store
- .insert_pending(RendererObjectId::Asset(texture_asset.id()));
+ if !object_store
+ .contains_maybe_pending_with_id(&ObjectId::Asset(texture_asset.id()))
+ {
+ object_store.insert_pending(ObjectId::Asset(texture_asset.id()));
render_pass
.commands
- .push(RendererCommand::CreateTexture(texture_asset.clone()));
+ .push(Command::CreateTexture(texture_asset.clone()));
}
}
for (shader_binding_loc, shader_binding_val) in
&pending_shader_bindings.bindings
{
- render_pass.commands.push(RendererCommand::SetShaderBinding(
+ render_pass.commands.push(Command::SetShaderBinding(
shader_binding_loc.clone(),
shader_binding_val.clone(),
));
@@ -188,7 +184,7 @@ pub fn add_main_render_passes(
continue;
}
- render_pass.commands.push(RendererCommand::SetShaderBinding(
+ render_pass.commands.push(Command::SetShaderBinding(
shader_binding_loc.clone(),
shader_binding_val.clone(),
));
@@ -201,46 +197,42 @@ pub fn add_main_render_passes(
None
}
}) {
- render_pass
- .commands
- .push(RendererCommand::UpdateDrawProperties(
- RendererDrawProperties {
- polygon_mode_config: draw_flags.polygon_mode_config.clone(),
- ..Default::default()
- },
- RendererDrawPropertiesUpdateFlags::POLYGON_MODE_CONFIG,
- ));
+ render_pass.commands.push(Command::UpdateDrawProperties(
+ DrawProperties {
+ polygon_mode_config: draw_flags.polygon_mode_config.clone(),
+ ..Default::default()
+ },
+ DrawPropertiesUpdateFlags::POLYGON_MODE_CONFIG,
+ ));
}
if !object_store
- .contains_maybe_pending_with_id(&RendererObjectId::Asset(mesh_asset.id()))
+ .contains_maybe_pending_with_id(&ObjectId::Asset(mesh_asset.id()))
{
- object_store.insert_pending(RendererObjectId::Asset(mesh_asset.id()));
+ object_store.insert_pending(ObjectId::Asset(mesh_asset.id()));
- render_pass.commands.push(RendererCommand::CreateMesh {
- obj_id: RendererObjectId::Asset(mesh_asset.id()),
+ render_pass.commands.push(Command::CreateMesh {
+ obj_id: ObjectId::Asset(mesh_asset.id()),
mesh: None,
- usage: RendererMeshUsage::Static,
+ usage: MeshUsage::Static,
});
}
- render_pass.commands.push(RendererCommand::DrawMesh(
- RendererObjectId::Asset(mesh_asset.id()),
- RendererDrawMeshOptions::default(),
+ render_pass.commands.push(Command::DrawMesh(
+ ObjectId::Asset(mesh_asset.id()),
+ DrawMeshOptions::default(),
));
if draw_flags.as_deref().is_some_and(|draw_flags| {
draw_flags.polygon_mode_config != PolygonModeConfig::default()
}) {
- render_pass
- .commands
- .push(RendererCommand::UpdateDrawProperties(
- RendererDrawProperties {
- polygon_mode_config: PolygonModeConfig::default(),
- ..Default::default()
- },
- RendererDrawPropertiesUpdateFlags::POLYGON_MODE_CONFIG,
- ));
+ render_pass.commands.push(Command::UpdateDrawProperties(
+ DrawProperties {
+ polygon_mode_config: PolygonModeConfig::default(),
+ ..Default::default()
+ },
+ DrawPropertiesUpdateFlags::POLYGON_MODE_CONFIG,
+ ));
}
}
}
diff --git a/engine/src/renderer/object.rs b/engine/src/rendering/object.rs
index e10011d..ead20e6 100644
--- a/engine/src/renderer/object.rs
+++ b/engine/src/rendering/object.rs
@@ -6,7 +6,7 @@ use crate::ecs::Sole;
pub type RawValue = u32;
-/// Renderer object ID.
+/// Rendering object ID.
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub enum Id
{
@@ -37,7 +37,7 @@ impl Id
#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
pub struct SequentialId(u64);
-/// Renderer object store.
+/// Rendering object store.
#[derive(Debug, Default, Sole)]
pub struct Store
{
@@ -99,7 +99,7 @@ impl Store
}
}
-/// Renderer object.
+/// Rendering object.
#[derive(Debug, Clone)]
pub struct Object
{
@@ -125,7 +125,7 @@ impl Object
}
}
-/// Renderer object kind.
+/// Rendering object kind.
#[derive(Debug, Clone, Copy)]
#[non_exhaustive]
pub enum Kind
diff --git a/engine/src/renderer/opengl.rs b/engine/src/rendering/opengl.rs
index d77956e..2845464 100644
--- a/engine/src/renderer/opengl.rs
+++ b/engine/src/rendering/opengl.rs
@@ -74,23 +74,26 @@ use crate::ecs::{Component, Query, Sole};
use crate::image::{ColorType as ImageColorType, Image};
use crate::matrix::Matrix;
use crate::reflection::EnumReflectionExt;
-use crate::renderer::blending::{Equation as BlendingEquation, Factor as BlendingFactor};
-use crate::renderer::object::{
- Id as RendererObjectId,
- Kind as RendererObjectKind,
- Object as RendererObject,
- RawValue as RendererObjectRawValue,
- Store as RendererObjectStore,
+use crate::rendering::blending::{
+ Equation as BlendingEquation,
+ Factor as BlendingFactor,
};
-use crate::renderer::opengl::glutin_compat::{
+use crate::rendering::object::{
+ Id as ObjectId,
+ Kind as ObjectKind,
+ Object,
+ RawValue as ObjectRawValue,
+ Store as ObjectStore,
+};
+use crate::rendering::opengl::glutin_compat::{
DisplayBuilder,
Error as GlutinCompatError,
};
-use crate::renderer::opengl::graphics_mesh::GraphicsMesh;
-use crate::renderer::{
+use crate::rendering::opengl::graphics_mesh::GraphicsMesh;
+use crate::rendering::{
BufferClearMask,
- Command as RendererCommand,
- CommandQueue as RendererCommandQueue,
+ Command,
+ CommandQueue,
DrawMeshOptions,
DrawPropertiesUpdateFlags,
GraphicsProperties,
@@ -137,9 +140,9 @@ struct GraphicsContext
gl_context: Option<MaybeCurrentContextWithFns>,
surfaces: HashMap<SurfaceId, GraphicsContextSurface>,
shader_uniform_buffer_objs:
- HashMap<RendererObjectId, HashMap<u32, opengl_bindings::buffer::Buffer<u8>>>,
- objects: HashMap<RendererObjectRawValue, GraphicsContextObject>,
- next_object_key: RendererObjectRawValue,
+ HashMap<ObjectId, HashMap<u32, opengl_bindings::buffer::Buffer<u8>>>,
+ objects: HashMap<ObjectRawValue, GraphicsContextObject>,
+ next_object_key: ObjectRawValue,
}
#[derive(Debug)]
@@ -155,7 +158,7 @@ enum GraphicsContextObject
Mesh
{
mesh: GraphicsMesh,
- compatible_shader_program_obj_id: RendererObjectId,
+ compatible_shader_program_obj_id: ObjectId,
},
}
@@ -398,8 +401,8 @@ fn init_window_graphics(
#[tracing::instrument(skip_all)]
fn handle_commands(
mut graphics_ctx: Single<GraphicsContext>,
- mut object_store: Single<RendererObjectStore>,
- mut command_queue: Single<RendererCommandQueue>,
+ mut object_store: Single<ObjectStore>,
+ mut command_queue: Single<CommandQueue>,
assets: Single<Assets>,
shader_context: Single<ShaderContext>,
)
@@ -416,8 +419,7 @@ fn handle_commands(
return;
};
- let mut activated_gl_shader_program: Option<(RendererObjectId, GlShaderProgram)> =
- None;
+ let mut activated_gl_shader_program: Option<(ObjectId, GlShaderProgram)> = None;
for command in command_queue.drain() {
let tracing_span = tracing::info_span!(
@@ -427,7 +429,7 @@ fn handle_commands(
let _tracing_span_enter = tracing_span.enter();
match command {
- RendererCommand::RemoveSurface(surface_id) => {
+ Command::RemoveSurface(surface_id) => {
let Some(surface) = surfaces.remove(&surface_id) else {
tracing::error!(surface_id=?surface_id, "Surface does not exist");
continue;
@@ -445,7 +447,7 @@ fn handle_commands(
drop(surface);
}
- RendererCommand::MakeCurrent(surface_id) => {
+ Command::MakeCurrent(surface_id) => {
let Some(surface) = surfaces.get(&surface_id) else {
tracing::error!(surface_id=?surface_id, "Surface does not exist");
continue;
@@ -464,7 +466,7 @@ fn handle_commands(
tracing::error!("Failed to set viewport: {err}");
}
}
- RendererCommand::SetSurfaceSize(surface_id, new_surface_size) => {
+ Command::SetSurfaceSize(surface_id, new_surface_size) => {
let Some(surface) = surfaces.get_mut(&surface_id) else {
tracing::error!(surface_id=?surface_id, "Surface does not exist");
continue;
@@ -484,7 +486,7 @@ fn handle_commands(
tracing::error!("Failed to set viewport: {err}");
}
}
- RendererCommand::ClearBuffers(buffer_clear_mask) => {
+ Command::ClearBuffers(buffer_clear_mask) => {
let mut clear_mask = GlBufferClearMask::empty();
clear_mask.set(
@@ -504,7 +506,7 @@ fn handle_commands(
clear_buffers(gl_context, clear_mask);
}
- RendererCommand::SwapBuffers(surface_id) => {
+ Command::SwapBuffers(surface_id) => {
let Some(surface) = surfaces.get(&surface_id) else {
tracing::error!(surface_id=?surface_id, "Surface does not exist");
continue;
@@ -516,10 +518,7 @@ fn handle_commands(
tracing::error!("Failed to swap buffers: {err}");
}
}
- RendererCommand::CreateShaderProgram(
- shader_program_obj_id,
- shader_program,
- ) => {
+ Command::CreateShaderProgram(shader_program_obj_id, shader_program) => {
if object_store.contains_non_pending_with_id(&shader_program_obj_id) {
tracing::error!(
shader_program_object_id=?shader_program_obj_id,
@@ -542,13 +541,13 @@ fn handle_commands(
object_store.insert(
shader_program_obj_id,
- RendererObject::from_raw(
+ Object::from_raw(
gl_shader_program.into_raw(),
- RendererObjectKind::ShaderProgram,
+ ObjectKind::ShaderProgram,
),
);
}
- RendererCommand::ActivateShader(shader_program_obj_id) => {
+ Command::ActivateShader(shader_program_obj_id) => {
let Some(shader_program_obj) =
object_store.get_shader_program_obj(&shader_program_obj_id)
else {
@@ -564,7 +563,7 @@ fn handle_commands(
activated_gl_shader_program =
Some((shader_program_obj_id, gl_shader_program));
}
- RendererCommand::SetShaderBinding(binding_location, binding_value) => {
+ Command::SetShaderBinding(binding_location, binding_value) => {
let Some((activated_gl_shader_program_obj_id, _)) =
&activated_gl_shader_program
else {
@@ -574,10 +573,10 @@ fn handle_commands(
if let ShaderBindingValue::Texture(texture_asset) = &binding_value {
let Some(texture_obj) = object_store
- .get_texture_obj(&RendererObjectId::Asset(texture_asset.id()))
+ .get_texture_obj(&ObjectId::Asset(texture_asset.id()))
else {
tracing::error!(
- "Texture {:?} does not exist in renderer object store",
+ "Texture {:?} does not exist in rendering object store",
assets.get_label(texture_asset)
);
continue;
@@ -654,7 +653,7 @@ fn handle_commands(
)
.unwrap();
}
- RendererCommand::CreateTexture(texture_asset) => {
+ Command::CreateTexture(texture_asset) => {
if let Err(err) = create_texture_object(
gl_context,
&mut object_store,
@@ -664,7 +663,7 @@ fn handle_commands(
tracing::error!("Failed to create texture object: {err}");
}
}
- RendererCommand::CreateMesh {
+ Command::CreateMesh {
obj_id: mesh_object_id,
mesh,
usage: mesh_usage,
@@ -680,7 +679,7 @@ fn handle_commands(
continue;
}
- let Some((RendererObjectId::Asset(curr_shader_program_asset_id), _)) =
+ let Some((ObjectId::Asset(curr_shader_program_asset_id), _)) =
&activated_gl_shader_program
else {
tracing::error!("No shader program is activated");
@@ -701,7 +700,7 @@ fn handle_commands(
let key = *next_graphics_ctx_object_key;
let mesh = match mesh_object_id {
- RendererObjectId::Asset(mesh_asset_id) => match mesh.as_ref() {
+ ObjectId::Asset(mesh_asset_id) => match mesh.as_ref() {
Some(mesh) => mesh,
None => {
let Some(mesh) =
@@ -717,7 +716,7 @@ fn handle_commands(
mesh
}
},
- RendererObjectId::Sequential(_) => {
+ ObjectId::Sequential(_) => {
let Some(mesh) = mesh.as_ref() else {
tracing::error!(
object_id=?mesh_object_id,
@@ -747,7 +746,7 @@ fn handle_commands(
key,
GraphicsContextObject::Mesh {
mesh: graphics_mesh,
- compatible_shader_program_obj_id: RendererObjectId::Asset(
+ compatible_shader_program_obj_id: ObjectId::Asset(
*curr_shader_program_asset_id,
),
},
@@ -755,15 +754,12 @@ fn handle_commands(
object_store.insert(
mesh_object_id,
- RendererObject::from_raw(
- key,
- RendererObjectKind::ImplementationSpecific,
- ),
+ Object::from_raw(key, ObjectKind::ImplementationSpecific),
);
*next_graphics_ctx_object_key += 1;
}
- RendererCommand::UpdateMesh {
+ Command::UpdateMesh {
obj_id: mesh_object_id,
mesh,
usage: mesh_usage,
@@ -808,7 +804,7 @@ fn handle_commands(
tracing::error!("Failed to update mesh: {err}");
}
}
- RendererCommand::RemoveMesh(mesh_object_id) => {
+ Command::RemoveMesh(mesh_object_id) => {
let Some(mesh_graphics_ctx_obj_key) = object_store
.remove(&mesh_object_id)
.flatten()
@@ -846,7 +842,7 @@ fn handle_commands(
graphics_mesh.destroy(gl_context);
}
- RendererCommand::DrawMesh(mesh_object_id, draw_mesh_opts) => {
+ Command::DrawMesh(mesh_object_id, draw_mesh_opts) => {
let Some(mesh_graphics_ctx_obj_key) = object_store
.get_obj(&mesh_object_id)
.map(|obj| obj.as_raw())
@@ -901,10 +897,7 @@ fn handle_commands(
tracing::error!("Failed to draw mesh: {err}");
};
}
- RendererCommand::UpdateDrawProperties(
- draw_props,
- draw_props_update_flags,
- ) => {
+ Command::UpdateDrawProperties(draw_props, draw_props_update_flags) => {
if draw_props_update_flags
.contains(DrawPropertiesUpdateFlags::POLYGON_MODE_CONFIG)
{
@@ -1040,18 +1033,18 @@ enum CreateGlContextError
#[tracing::instrument(skip_all)]
fn create_texture_object(
curr_gl_ctx: &MaybeCurrentContextWithFns,
- renderer_object_store: &mut RendererObjectStore,
+ object_store: &mut ObjectStore,
assets: &Assets,
texture_asset: &AssetHandle<Texture>,
) -> Result<(), GlTextureGenerateError>
{
- let object_id = RendererObjectId::Asset(texture_asset.id());
+ let object_id = ObjectId::Asset(texture_asset.id());
- if renderer_object_store.contains_non_pending_with_id(&object_id) {
+ if object_store.contains_non_pending_with_id(&object_id) {
tracing::error!(
texture_object_id=?object_id,
texture_asset_label=?assets.get_label(texture_asset),
- "Renderer object store already contains object with this ID"
+ " object store already contains object with this ID"
);
return Ok(());
}
@@ -1088,12 +1081,12 @@ fn create_texture_object(
_ => &texture.image,
};
- renderer_object_store.insert(
+ object_store.insert(
object_id,
- RendererObject::from_raw(
+ Object::from_raw(
create_gl_texture(curr_gl_ctx, texture_image, &texture.properties)?
.into_raw(),
- RendererObjectKind::Texture,
+ ObjectKind::Texture,
),
);
diff --git a/engine/src/renderer/opengl/glutin_compat.rs b/engine/src/rendering/opengl/glutin_compat.rs
index cfd6ea7..cfd6ea7 100644
--- a/engine/src/renderer/opengl/glutin_compat.rs
+++ b/engine/src/rendering/opengl/glutin_compat.rs
diff --git a/engine/src/renderer/opengl/graphics_mesh.rs b/engine/src/rendering/opengl/graphics_mesh.rs
index 78de80c..4933197 100644
--- a/engine/src/renderer/opengl/graphics_mesh.rs
+++ b/engine/src/rendering/opengl/graphics_mesh.rs
@@ -9,7 +9,7 @@ use opengl_bindings::vertex_array::{
use opengl_bindings::MaybeCurrentContextWithFns as GlCurrentContextWithFns;
use crate::mesh::{Mesh, VertexAttrType};
-use crate::renderer::MeshUsage;
+use crate::rendering::MeshUsage;
use crate::shader::VertexDescription as ShaderVertexDescription;
#[derive(Debug)]
diff --git a/engine/src/shader/default.rs b/engine/src/shader/default.rs
index 8144fdf..1dc85fc 100644
--- a/engine/src/shader/default.rs
+++ b/engine/src/shader/default.rs
@@ -14,7 +14,7 @@ use crate::material::{Flags as MaterialFlags, Material};
use crate::matrix::Matrix;
use crate::model::{MaterialSearchResult, Model};
use crate::projection::{ClipVolume as ProjectionClipVolume, Projection};
-use crate::renderer::{PendingShaderBindings, SurfaceSpec};
+use crate::rendering::{PendingShaderBindings, SurfaceSpec};
use crate::shader::cursor::{BindingValue as ShaderBindingValue, Cursor as ShaderCursor};
use crate::shader::{
Context as ShaderContext,