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authorHampusM <hampus@hampusmat.com>2026-08-25 16:01:59 +0200
committerHampusM <hampus@hampusmat.com>2026-08-25 16:01:59 +0200
commite851f81425a8ddd20115c3090e81f363e7a87577 (patch)
tree3279ea4dfae6710cb34e744c86d17bc5c306adff /engine/src/rendering
parent4d011687e5e65b97168610659bc79330983cf59b (diff)
refactor(engine): rename rendering::SurfaceSpec to Surface
Diffstat (limited to 'engine/src/rendering')
-rw-r--r--engine/src/rendering/backend/opengl.rs6
-rw-r--r--engine/src/rendering/main_render_pass.rs8
2 files changed, 7 insertions, 7 deletions
diff --git a/engine/src/rendering/backend/opengl.rs b/engine/src/rendering/backend/opengl.rs
index 6a8637b..33a1712 100644
--- a/engine/src/rendering/backend/opengl.rs
+++ b/engine/src/rendering/backend/opengl.rs
@@ -114,8 +114,8 @@ use crate::rendering::{
DrawMeshOptions,
DrawPropertiesUpdateFlags,
GraphicsProperties,
+ Surface,
SurfaceId,
- SurfaceSpec,
TargetWindow,
POST_RENDER_PHASE,
RENDER_PHASE,
@@ -286,7 +286,7 @@ fn init_window_graphics(
&Window,
&WindowGlConfig,
With<TargetWindow>,
- Without<SurfaceSpec>,
+ Without<Surface>,
)>,
windowing_context: Single<WindowingContext>,
graphics_props: Single<GraphicsProperties>,
@@ -427,7 +427,7 @@ fn init_window_graphics(
let surface_id = SurfaceId::new_unique();
- actions.add_components(window_ent_id, (SurfaceSpec { id: surface_id },));
+ actions.add_components(window_ent_id, (Surface { id: surface_id },));
graphics_ctx.surfaces.insert(
surface_id,
diff --git a/engine/src/rendering/main_render_pass.rs b/engine/src/rendering/main_render_pass.rs
index 13bb4e4..21c0745 100644
--- a/engine/src/rendering/main_render_pass.rs
+++ b/engine/src/rendering/main_render_pass.rs
@@ -46,7 +46,7 @@ use crate::rendering::{
MeshUsage,
RenderPass,
RenderPasses,
- SurfaceSpec,
+ Surface,
TargetWindow,
};
use crate::scene::{Active as ActiveScene, Scene};
@@ -101,7 +101,7 @@ pub fn add_main_render_pass(
&ActiveCamera,
Traverse<(With<Scene>, With<ActiveScene>), TraverseUp, ChildOf>,
)>,
- window_query: Query<(&Window, &SurfaceSpec, With<TargetWindow>)>,
+ window_query: Query<(&Window, &Surface, With<TargetWindow>)>,
scene_query: Query<(
Option<&EnvironmentalLighting>,
Option<&SkyBox>,
@@ -165,10 +165,10 @@ pub fn add_main_render_pass(
draw_properties: DrawProperties::default(),
});
- for (window, surface_spec) in &window_query {
+ for (window, window_surface) in &window_query {
render_pass
.commands
- .push(Command::MakeCurrent(surface_spec.id));
+ .push(Command::MakeCurrent(window_surface.id));
let default_texture_asset = assets
.get_handle_to_loaded::<Texture>(TEXTURE_WHITE_1X1_ASSET_LABEL.clone())