diff options
| author | HampusM <hampus@hampusmat.com> | 2026-03-20 14:22:19 +0100 |
|---|---|---|
| committer | HampusM <hampus@hampusmat.com> | 2026-03-20 14:22:19 +0100 |
| commit | f285f82072b491b1f3cc92db8e08485f26779d5a (patch) | |
| tree | bf6c6c61cdfb3a12550e55966c8552957ade9e71 /engine/src/renderer/opengl/glsl/vertex.glsl | |
| parent | 0546d575c11d3668d0f95933697ae4f670fe2a55 (diff) | |
Diffstat (limited to 'engine/src/renderer/opengl/glsl/vertex.glsl')
| -rw-r--r-- | engine/src/renderer/opengl/glsl/vertex.glsl | 24 |
1 files changed, 0 insertions, 24 deletions
diff --git a/engine/src/renderer/opengl/glsl/vertex.glsl b/engine/src/renderer/opengl/glsl/vertex.glsl deleted file mode 100644 index b57caa6..0000000 --- a/engine/src/renderer/opengl/glsl/vertex.glsl +++ /dev/null @@ -1,24 +0,0 @@ -#version 330 core - -#preinclude "vertex_data.glsl" - -layout (location = 0) in vec3 pos; -layout (location = 1) in vec2 texture_coords; -layout (location = 2) in vec3 normal; - -out VertexData vertex_data; - -uniform mat4 model; -uniform mat4 view; -uniform mat4 projection; - -void main() -{ - gl_Position = projection * view * model * vec4(pos, 1.0); - - vertex_data.world_space_pos = vec3(model * vec4(pos, 1.0)); - vertex_data.texture_coords = texture_coords; - - // TODO: Do this using CPU for performance increase - vertex_data.world_space_normal = mat3(transpose(inverse(model))) * normal; -} |
