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#pragma once
#include "interfaces/cursor.hpp"
#include "interfaces/matrix.hpp"
#include "interfaces/window.hpp"
#include <memory>
class IScene
{
public:
virtual ~IScene() noexcept = default;
virtual void enter() noexcept = 0;
virtual void leave() noexcept = 0;
virtual void write_status(const std::string_view &str) noexcept = 0;
[[nodiscard]] virtual const std::shared_ptr<IMatrix<std::string_view>> &
get_matrix() const noexcept = 0;
};
using ISceneFactory = std::shared_ptr<IScene> (*)(
const std::shared_ptr<ICursorController> &cursor_controller,
const std::shared_ptr<IWindow> &window);
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