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#pragma once

#include "interfaces/cursor.hpp"
#include "interfaces/matrix.hpp"
#include "interfaces/window.hpp"

#include <memory>

class IScene
{
public:
	virtual ~IScene() noexcept = default;

	virtual void enter() noexcept = 0;

	virtual void leave() noexcept = 0;

	virtual void write_status(const std::string_view &str) noexcept = 0;
};

using ISceneFactory = std::shared_ptr<IScene> (*)(
	const std::shared_ptr<ICursorController> &cursor_controller,
	const std::shared_ptr<IWindow> &window);