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#pragma once

#include "interfaces/command.hpp"
#include "interfaces/cursor.hpp"
#include "interfaces/scene.hpp"
#include "interfaces/window.hpp"

#include <memory>
#include <unordered_map>

class IGame
{
public:
	virtual ~IGame() = default;

	virtual void on_start() = 0;

	virtual void on_exit() const noexcept = 0;

	[[nodiscard]] virtual std::unordered_map<char, std::shared_ptr<ICommand>>
	get_input_config() const noexcept = 0;
};

using IGameFactory = std::shared_ptr<IGame> (*)(
	const std::shared_ptr<IWindow> &window, const std::shared_ptr<IScene> &scene,
	const std::shared_ptr<ICursorController> &cursor_controller);