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#pragma once
#include "interfaces/command.hpp"
#include "interfaces/cursor.hpp"
#include "interfaces/scene.hpp"
#include "interfaces/window.hpp"
#include <memory>
#include <unordered_map>
class IGame
{
public:
virtual ~IGame() noexcept = default;
virtual void on_start() noexcept = 0;
virtual void on_update() noexcept = 0;
virtual void on_exit() const noexcept = 0;
[[nodiscard]] virtual std::unordered_map<char, std::shared_ptr<ICommand>>
get_input_config() const noexcept = 0;
};
using IGameFactory = std::shared_ptr<IGame> (*)(
const std::shared_ptr<IWindow> &window, const std::shared_ptr<IScene> &scene,
const std::shared_ptr<ICursorController> &cursor_controller);
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