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#pragma once

#include "interfaces/cursor.hpp"
#include "interfaces/observable.hpp"
#include "interfaces/scene.hpp"
#include "interfaces/window.hpp"

#include "engine/data/vector2.hpp"

#include <memory>

namespace InputActions
{

void exit_success() noexcept;

Callback move_cursor(const Vector2 &direction,
					 const std::shared_ptr<ICursorController> &cursor_controller,
					 const std::shared_ptr<IScene> &scene,
					 const std::shared_ptr<IWindow> &window) noexcept;

} // namespace InputActions