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path: root/src/game_of_life.cpp
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#include "bootstrap.hpp"
#include "interfaces/argument_parser.hpp"
#include "interfaces/engine.hpp"
#include "interfaces/randomization.hpp"

#include <getopt.h>
#include <vector>

const std::vector<option> options = {option({"seed", required_argument, nullptr, 's'}),
									 option({"help", no_argument, nullptr, 'h'}),
									 option({nullptr, 0, nullptr, 0})};

auto main(int argc, char *argv[]) noexcept -> int
{
	auto container = bootstrap();

	auto argument_parser = container.get<IArgumentParser>();

	auto parsed_arguments = argument_parser->parse(options, "s:h", argc, argv);

	if (parsed_arguments.random_gen == nullptr)
	{
		auto seed_generator_factory = container.get<ISeedGeneratorFactory>();

		auto random_number_generator_factory =
			container.get<IRandomNumberGeneratorFactory>();

		parsed_arguments.random_gen =
			random_number_generator_factory(seed_generator_factory()->random_seed());
	}

	auto engine = container.get<ICLIGameEngine>();

	engine->start();
}