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path: root/src/game/status_updater.cpp
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#include "status_updater.hpp"

#include <fmt/core.h>
#include <utility>

StatusUpdater::StatusUpdater(
	std::shared_ptr<IStatusLine> statusline,
	std::shared_ptr<IGenerationTracker> generation_tracker) noexcept
	: _statusline(std::move(statusline)),
	  _generation_tracker(std::move(generation_tracker))
{
}

void StatusUpdater::update(const Vector2 &context) noexcept
{
	_statusline->set_status(
		StatusLineSection::A,
		fmt::format("X: {}    Y {}", context.get_x(), context.get_y()));

	_statusline->set_status(
		StatusLineSection::B,
		fmt::format("Paused: {}    Generation: {}",
					_generation_tracker->get_is_paused() ? "yes" : "no",
					_generation_tracker->get_current_generation()));
}