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#include "input_configurator.hpp"
namespace InputActions
{
void exit_success()
{
exit(EXIT_SUCCESS);
}
auto move_cursor(const Vector2 &direction, const CursorController &cursor_controller)
{
return [direction, cursor_controller]()
{
cursor_controller.move(direction, 1U);
};
}
} // namespace InputActions
InputConfigurator::InputConfigurator(std::shared_ptr<CursorController> cursor_controller)
: _cursor_controller(std::move(cursor_controller))
{
}
void InputConfigurator::configure(IInputHandler &input_handler)
{
input_handler.attach('q', InputActions::exit_success);
input_handler.attach('k',
InputActions::move_cursor(Vector2::up(), *_cursor_controller));
input_handler.attach('j',
InputActions::move_cursor(Vector2::down(), *_cursor_controller));
input_handler.attach('h',
InputActions::move_cursor(Vector2::left(), *_cursor_controller));
input_handler.attach(
'l', InputActions::move_cursor(Vector2::right(), *_cursor_controller));
}
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