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#pragma once
#include "DI/auto_wirable.hpp"
#include "interfaces/game.hpp"
#include "interfaces/scene.hpp"
#include <memory>
class Game : public IGame, public AutoWirable<IGame, Game, IScene>
{
public:
explicit Game(const std::shared_ptr<IScene> &scene);
void run() override;
private:
const std::shared_ptr<IScene> &_scene;
};
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