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#pragma once
#include "interfaces/cursor.hpp"
#include "interfaces/game.hpp"
#include "interfaces/scene.hpp"
#include "interfaces/window.hpp"
#include <memory>
class Game : public IGame
{
public:
Game(const std::shared_ptr<IWindow> &window, const std::shared_ptr<IScene> &scene,
const std::shared_ptr<ICursorController> &cursor_controller) noexcept;
void on_start() noexcept override;
void on_exit() const noexcept override;
[[nodiscard]] std::unordered_map<char, std::shared_ptr<ICommand>>
get_input_config() const noexcept override;
private:
const std::shared_ptr<IWindow> &_window;
const std::shared_ptr<IScene> &_scene;
const std::shared_ptr<ICursorController> &_cursor_controller;
};
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