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#pragma once

#include "interfaces/cursor.hpp"
#include "interfaces/game.hpp"
#include "interfaces/generation_tracker.hpp"
#include "interfaces/scene.hpp"
#include "interfaces/status_manager.hpp"
#include "interfaces/statusline.hpp"
#include "interfaces/statusline_subscriber_adapter.hpp"
#include "interfaces/window.hpp"

#include <memory>

class Game : public IGame
{
public:
	Game(
		std::shared_ptr<IWindow> window,
		std::shared_ptr<IScene> scene,
		std::shared_ptr<ICursorController> cursor_controller,
		std::shared_ptr<IStatusLine> statusline,
		std::shared_ptr<IGenerationTracker> generation_tracker,
		std::shared_ptr<IStatusManager> status_manager,
		IStatusLineSubscriberAdapterFactory<Vector2>
			vector2_statusline_subscriber_adapter_factory
	) noexcept;

	void on_start() noexcept override;

	void on_update() noexcept override;

	void on_exit() const noexcept override;

	[[nodiscard]] auto get_input_config() const noexcept
		-> std::unordered_map<char, std::shared_ptr<ICommand>> override;

private:
	std::shared_ptr<IWindow> _window;
	std::shared_ptr<IScene> _scene;
	std::shared_ptr<ICursorController> _cursor_controller;
	std::shared_ptr<IStatusLine> _statusline;
	std::shared_ptr<IGenerationTracker> _generation_tracker;
	std::shared_ptr<IStatusManager> _status_manager;
	IStatusLineSubscriberAdapterFactory<Vector2>
		_vector2_statusline_subscriber_adapter_factory;
};