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#pragma once
#include <chrono>
#include <cstddef>
#include <cstdint>
#include <functional>
#include <list>
#include <memory>
#include <optional>
#include <string>
#include <string_view>
#include <unordered_map>
#include <vector>
#include "engine/data/vector2.hpp"
#include "interfaces/RLE_reader.hpp"
#include "interfaces/cell_helper.hpp"
#include "interfaces/cursor.hpp"
#include "interfaces/game.hpp"
#include "interfaces/generation_tracker.hpp"
#include "interfaces/input.hpp"
#include "interfaces/matrix.hpp"
#include "interfaces/scene.hpp"
#include "interfaces/status_manager.hpp"
#include "interfaces/statusline.hpp"
class ICellHelper;
class IGenerationTracker;
class IRLEReader;
class IStatusManager;
class IUserInputObserver;
template <typename ElementType>
class IMatrix;
constexpr auto DEFAULT_GENERATIONS_PER_SECOND = 5L;
constexpr auto MAXIMUM_GENERATIONS_PER_SECOND = 512L;
constexpr auto MILLIS_IN_SECOND = 1000;
constexpr auto CURSOR_FALLBACK_POS_X = 10;
constexpr auto CURSOR_FALLBACK_POS_Y = 10;
constexpr std::string_view ERASE_ENTIRE_LINE = "{esc}[2K";
constexpr std::string_view ERASE_LINE_FROM_CURSOR = "{esc}[0K";
enum Mode
{
NORMAL,
COMMAND
};
class CommandInfo
{
public:
using Options = const std::vector<std::string> &;
using CommandFunction = std::function<void(Options)>;
std::size_t option_cnt;
CommandFunction function;
};
class Game : public IGame
{
public:
Game(
IStatusLineFactory statusline_factory,
std::shared_ptr<IScene> scene,
std::shared_ptr<ICursorController> cursor_controller,
std::shared_ptr<IGenerationTracker> generation_tracker,
std::shared_ptr<IStatusManager> status_manager,
std::shared_ptr<IUserInputObserver> user_input_observer,
std::shared_ptr<ICellHelper> cell_helper,
std::shared_ptr<IRLEReader> rle_reader) noexcept;
void on_start() override;
void on_update() noexcept override;
void on_exit() const noexcept override;
private:
IStatusLineFactory _statusline_factory;
std::shared_ptr<IScene> _scene;
std::shared_ptr<ICursorController> _cursor_controller;
std::shared_ptr<IGenerationTracker> _generation_tracker;
std::shared_ptr<IStatusManager> _status_manager;
std::shared_ptr<IUserInputObserver> _user_input_observer;
std::shared_ptr<ICellHelper> _cell_helper;
std::shared_ptr<IRLEReader> _rle_reader;
Mode _current_mode;
CursorStyle _normal_mode_cursor_style;
CursorStyle _command_mode_cursor_style;
std::int32_t _minimum_cursor_pos_y;
std::optional<Vector2> _last_pos_before_command_mode;
std::string _command_mode_input;
std::unordered_map<std::string, CommandInfo> _commands;
std::chrono::system_clock::time_point _last_gen_update_time;
std::int64_t _generations_per_second = DEFAULT_GENERATIONS_PER_SECOND;
std::vector<Vector2> _living_cell_positions;
void _on_normal_mode_update() noexcept;
void _on_command_mode_update() noexcept;
void _return_to_normal_mode() noexcept;
void _run_command(const std::string &command) noexcept;
void _show_command_error(const std::string_view &error_message) noexcept;
auto _move_cursor(const Vector2 &direction) noexcept -> bool;
void _set_space(
const std::shared_ptr<IMatrix<IScene::MatrixElement>> &matrix,
const Vector2 &position,
char character) noexcept;
static void _erase_entire_line() noexcept;
static void _erase_line_from_cursor() noexcept;
void _process_next_generation() noexcept;
};
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