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#include "game.hpp"

#include "commands/insert_cell.hpp"
#include "commands/move_cursor.hpp"
#include "commands/quit.hpp"
#include "commands/toggle_pause.hpp"

#include <fmt/core.h>
#include <iostream>
#include <utility>

Game::Game(std::shared_ptr<IWindow> window, std::shared_ptr<IScene> scene,
		   std::shared_ptr<ICursorController> cursor_controller,
		   std::shared_ptr<IStatusLine> statusline,
		   std::shared_ptr<IGenerationTracker> generation_tracker,
		   std::shared_ptr<IStatusUpdater> status_updater) noexcept
	: _window(std::move(window)),
	  _scene(std::move(scene)),
	  _cursor_controller(std::move(cursor_controller)),
	  _statusline(std::move(statusline)),
	  _generation_tracker(std::move(generation_tracker)),
	  _status_updater(std::move(status_updater))
{
}

void Game::on_start() noexcept
{
	_statusline->initialize_background();

	_cursor_controller->subscribe(CursorEvent::POSITION_CHANGE, _status_updater);

	const auto window_size = _window->size();

	const auto center_position =
		Vector2({.x = static_cast<Vector2::Value>(window_size.get_width()) / 2,
				 .y = static_cast<Vector2::Value>(window_size.get_height()) / 2});

	_cursor_controller->move_to(center_position);

	_status_updater->update(center_position);
}

void Game::on_update() noexcept {}

void Game::on_exit() const noexcept
{
	for (auto row : *_scene->get_matrix())
	{
		for (auto &col : row)
		{
			fmt::print("{}", col);
		}

		fmt::print("\n");
	}

	std::cout.flush();
}

auto Game::get_input_config() const noexcept
	-> std::unordered_map<char, std::shared_ptr<ICommand>>
{
	return {{'q', std::make_shared<QuitCommand>()},
			{'i', std::make_shared<InsertCellCommand>(_cursor_controller, _scene)},
			{'p', std::make_shared<TogglePauseCommand>(_generation_tracker, _statusline)},
			{'k', std::make_shared<MoveCursorCommand>(Vector2::up(), _cursor_controller,
													  _window)},
			{'j', std::make_shared<MoveCursorCommand>(Vector2::down(), _cursor_controller,
													  _window)},
			{'h', std::make_shared<MoveCursorCommand>(Vector2::left(), _cursor_controller,
													  _window)},
			{'l', std::make_shared<MoveCursorCommand>(Vector2::right(),
													  _cursor_controller, _window)}};
}