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#include "scene.hpp"
#include "engine/escape.hpp"
#include "util/color.hpp"
#include <fmt/color.h>
#include <fmt/core.h>
#include <iostream>
#include <utility>
Scene::Scene(
IMatrixFactory<std::string_view> matrix_factory,
std::shared_ptr<ICursorController> cursor_controller,
std::shared_ptr<IWindow> window
) noexcept
: _is_shown(false),
_matrix(matrix_factory(window->size() - Bounds({ .width = 0U, .height = 1U }))),
_cursor_controller(std::move(cursor_controller)),
_window(std::move(window))
{
_matrix->fill(" ");
}
void Scene::enter() noexcept
{
if (_is_shown)
{
return;
}
fmt::print(ENABLE_ALT_BUFFER, fmt::arg("esc", ESC));
std::cout.flush();
_is_shown = true;
}
void Scene::leave() noexcept
{
if (!_is_shown)
{
return;
}
fmt::print(DISABLE_ALT_BUFFER, fmt::arg("esc", ESC));
std::cout.flush();
_is_shown = false;
}
auto Scene::get_matrix() const noexcept
-> const std::shared_ptr<IMatrix<std::string_view>> &
{
return _matrix;
}
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