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#include "scene.hpp"
#include <fmt/core.h>
#include <iostream>
Scene::Scene(IMatrixFactory<std::string_view> matrix_factory)
: _is_shown(false), _matrix_factory(std::move(matrix_factory))
{
}
void Scene::enter()
{
if (_is_shown)
{
return;
}
fmt::print(ENABLE_ALT_BUFFER, fmt::arg("esc", ESC));
std::cout.flush();
_is_shown = true;
}
void Scene::leave()
{
if (!_is_shown)
{
return;
}
fmt::print(DISABLE_ALT_BUFFER, fmt::arg("esc", ESC));
std::cout.flush();
_is_shown = false;
}
/*
void do_in_statusbar(const std::function<void()> &routine)
{
const auto prev_pos = Cursor::where();
const auto window_size = Window::size();
Cursor::hide();
Cursor::move_to(Vector2({1, window_size.height()}));
std::cout << fmt::format(EscapeSequences::ERASE_LINE, fmt::arg("esc", ESC));
std::cout.flush();
routine();
Cursor::move_to(prev_pos);
Cursor::show();
}
*/
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