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#include "scene.hpp"
#include "engine/escape.hpp"
#include "util/color.hpp"
#include <fmt/color.h>
#include <fmt/core.h>
#include <iostream>
#include <sys/ioctl.h>
#include <utility>
Scene::Scene(
IMatrixFactory<std::string_view> matrix_factory,
std::shared_ptr<ICursorController> cursor_controller) noexcept
: _is_shown(false),
_matrix(matrix_factory(size() - Bounds({.width = 0U, .height = 1U}))),
_cursor_controller(std::move(cursor_controller))
{
_matrix->fill(" ");
}
void Scene::enter() noexcept
{
if (_is_shown)
{
return;
}
fmt::print(ENABLE_ALT_BUFFER, fmt::arg("esc", ESC));
std::cout.flush();
_is_shown = true;
}
void Scene::leave() noexcept
{
if (!_is_shown)
{
return;
}
fmt::print(DISABLE_ALT_BUFFER, fmt::arg("esc", ESC));
std::cout.flush();
_is_shown = false;
}
auto Scene::size() const noexcept -> Bounds
{
winsize window_size = {};
// NOLINTNEXTLINE(cppcoreguidelines-pro-type-vararg)
ioctl(0, TIOCGWINSZ, &window_size);
return Bounds({window_size.ws_col, window_size.ws_row});
}
auto Scene::get_matrix() const noexcept
-> const std::shared_ptr<IMatrix<std::string_view>> &
{
return _matrix;
}
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