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#pragma once
#include "interfaces/matrix.hpp"
#include "engine/data/bounds.hpp"
#include "engine/data/vector2.hpp"
#include "engine/graphics/matrix_iterator.hpp"
#include <gsl/pointers>
#include <memory>
template <typename Element>
class Matrix : public IMatrix<Element>
{
public:
explicit Matrix(const Bounds &bounds) noexcept;
Matrix(const Matrix &matrix) noexcept;
Matrix(Matrix &&matrix) noexcept;
~Matrix() noexcept override;
void fill(Element element) noexcept override;
[[nodiscard]] auto get(const Vector2 &pos) const noexcept -> Element override;
void set(const Vector2 &pos, Element element) noexcept override;
[[nodiscard]] auto get_row_cnt() const noexcept -> std::uint32_t override;
[[nodiscard]] auto get_column_cnt() const noexcept -> std::uint32_t override;
[[nodiscard]] auto begin() const noexcept -> MatrixIterator<Element> override;
[[nodiscard]] auto end() const noexcept -> MatrixIterator<Element> override;
auto operator=(const Matrix &rhs) noexcept -> Matrix &;
auto operator=(Matrix &&rhs) noexcept -> Matrix &;
private:
gsl::owner<Element **> _matrix;
std::uint32_t _row_cnt;
std::uint32_t _column_cnt;
void _delete_matrix() noexcept;
void _copy_matrix_from(const Matrix &source) noexcept;
};
#include "matrix_impl.hpp"
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