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#pragma once
#include "interfaces/matrix.hpp"
#include "engine/data/bounds.hpp"
#include "engine/data/vector2.hpp"
#include "engine/matrix_iterator.hpp"
#include <gsl/pointers>
#include <memory>
template <typename Element>
class Matrix : public IMatrix<Element>
{
public:
explicit Matrix(const Bounds &bounds) noexcept;
Matrix(const Matrix &matrix) noexcept;
Matrix(Matrix &&matrix) noexcept;
~Matrix() noexcept override;
void fill(Element element) noexcept override;
[[nodiscard]] Element get(const Vector2 &pos) const noexcept override;
void set(const Vector2 &pos, Element element) noexcept override;
[[nodiscard]] uint32_t get_row_cnt() const noexcept override;
[[nodiscard]] uint32_t get_column_cnt() const noexcept override;
[[nodiscard]] MatrixIterator<Element> begin() const noexcept override;
[[nodiscard]] MatrixIterator<Element> end() const noexcept override;
Matrix &operator=(const Matrix &rhs) noexcept;
Matrix &operator=(Matrix &&rhs) noexcept;
private:
gsl::owner<Element **> _matrix;
uint32_t _row_cnt;
uint32_t _column_cnt;
void _delete_matrix() noexcept;
void _copy_matrix_from(const Matrix &source) noexcept;
};
#include "matrix.tpp"
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