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path: root/src/engine/graphics/component_renderer.cpp
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#include "component_renderer.hpp"

#include "engine/escape.hpp"
#include "util/color.hpp"

#include <fmt/core.h>

#include <iostream>
#include <utility>

ComponentRenderer::ComponentRenderer(
	std::shared_ptr<ICursorController> cursor_controller) noexcept
	: _cursor_controller(std::move(cursor_controller))
{
}

void ComponentRenderer::render(
	const std::shared_ptr<IComponent> &component,
	const Vector2 &position) noexcept
{
	const auto previous_pos = _cursor_controller->where();

	_cursor_controller->hide();
	_cursor_controller->move_to(position);

	const auto component_matrix = component->get();

	const auto foreground_color = component->get_foreground_color();
	const auto background_color = component->get_background_color();

	fmt::print(
		"{}{}",
		get_background_esc_seq(background_color),
		get_foreground_esc_seq(foreground_color));

	for (const auto &row : *component_matrix)
	{
		for (const auto &col : row)
		{
			std::cout.put(col);
		}

		const auto current_pos = _cursor_controller->where();

		_cursor_controller->move_to(
			Vector2({.x = previous_pos.get_x(), .y = current_pos.get_y() - 1}));
	}

	fmt::print(RESET_ALL_MODES, fmt::arg("esc", ESC));

	std::cout.flush();

	_cursor_controller->move_to(previous_pos);
	_cursor_controller->show();
}