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path: root/src/engine/graphics/bounds.cpp
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#include "bounds.hpp"

Bounds::Bounds(const IBoundsOptions &options)
	: _width(options.width), _height(options.height)
{
}

unsigned int Bounds::width() const
{
	return _width;
}

void Bounds::width(unsigned int width)
{
	_width = width;
}

unsigned int Bounds::height() const
{
	return _height;
}

void Bounds::height(unsigned int height)
{
	_height = height;
}

CoordsValidation Bounds::validate_coords(const IVector2 &coords) const
{
	if (coords.x() >= _width)
	{
		return CoordsValidation::X_HIGH;
	}

	if (coords.y() >= _height)
	{
		return CoordsValidation::Y_HIGH;
	}

	return CoordsValidation::VALID;
}

const IBounds &Bounds::operator*=(const IBounds &bounds)
{
	_width *= bounds.width();
	_height *= bounds.height();

	return *this;
}

const IBounds &Bounds::operator+=(const IBounds &bounds)
{
	_width += bounds.width();
	_height += bounds.height();

	return *this;
}

const IBounds &Bounds::operator-=(const IBounds &bounds)
{
	_width -= bounds.width();
	_height -= bounds.height();

	return *this;
}