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#pragma once
#include "interfaces/component_renderer.hpp"
#include "interfaces/cursor.hpp"
#include "interfaces/engine.hpp"
#include "interfaces/game.hpp"
#include "interfaces/input.hpp"
#include "interfaces/scene.hpp"
#include <yacppdic/auto_wirable.hpp>
#include <memory>
#include <unordered_map>
constexpr auto MIN_TIME_SINCE_LAST_UPDATE_MILLIS = 20;
class CLIGameEngine : public ICLIGameEngine,
public yacppdic::AutoWirable<
ICLIGameEngine,
CLIGameEngine,
IGameFactory,
IComponentRendererFactory,
IUserInputObserver,
ICursorController,
IScene>
{
public:
CLIGameEngine(
IGameFactory game_factory,
IComponentRendererFactory component_renderer_factory,
std::shared_ptr<IUserInputObserver> user_input_observer,
std::shared_ptr<ICursorController> cursor_controller,
std::shared_ptr<IScene> scene) noexcept;
void start() noexcept override;
private:
IGameFactory _game_factory;
IComponentRendererFactory _component_renderer_factory;
std::shared_ptr<IUserInputObserver> _user_input_observer;
std::shared_ptr<ICursorController> _cursor_controller;
std::shared_ptr<IScene> _scene;
};
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