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#pragma once

#include "DI/auto_wirable.hpp"
#include "interfaces/cursor.hpp"
#include "interfaces/engine.hpp"
#include "interfaces/game.hpp"
#include "interfaces/input.hpp"
#include "interfaces/observable.hpp"
#include "interfaces/scene.hpp"
#include "interfaces/window.hpp"

#include <memory>
#include <unordered_map>

class CLIGameEngine
	: public ICLIGameEngine,
	  public AutoWirable<ICLIGameEngine, CLIGameEngine, IGameFactory, ISceneFactory,
						 IInputHandler, ICursorController, IWindow>
{
public:
	CLIGameEngine(IGameFactory game_factory, ISceneFactory scene_factory,
				  std::shared_ptr<IInputHandler> input_handler,
				  std::shared_ptr<ICursorController> cursor_controller,
				  std::shared_ptr<IWindow> window) noexcept;

	void start() noexcept override;

private:
	IGameFactory _game_factory;
	ISceneFactory _scene_factory;

	std::shared_ptr<IInputHandler> _input_handler;
	std::shared_ptr<ICursorController> _cursor_controller;
	std::shared_ptr<IWindow> _window;

	void
	_configure_input(const std::unordered_map<char, Callback> &input_config) noexcept;
};