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#pragma once

#include "interfaces/component_renderer.hpp"
#include "interfaces/cursor.hpp"
#include "interfaces/engine.hpp"
#include "interfaces/game.hpp"
#include "interfaces/input.hpp"
#include "interfaces/scene.hpp"

#include <yacppdic/auto_wirable.hpp>

#include <memory>
#include <unordered_map>

constexpr auto MIN_TIME_SINCE_LAST_UPDATE_MILLIS = 20;

class CLIGameEngine : public ICLIGameEngine,
					  public yacppdic::AutoWirable<
						  ICLIGameEngine,
						  CLIGameEngine,
						  IGameFactory,
						  ISceneFactory,
						  IComponentRendererFactory,
						  IUserInputObserver,
						  ICursorController>
{
public:
	CLIGameEngine(
		IGameFactory game_factory,
		ISceneFactory scene_factory,
		IComponentRendererFactory component_renderer_factory,
		std::shared_ptr<IUserInputObserver> user_input_observer,
		std::shared_ptr<ICursorController> cursor_controller) noexcept;

	void start() noexcept override;

private:
	IGameFactory _game_factory;
	ISceneFactory _scene_factory;
	IComponentRendererFactory _component_renderer_factory;

	std::shared_ptr<IUserInputObserver> _user_input_observer;
	std::shared_ptr<ICursorController> _cursor_controller;
};