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#include "vector2.hpp"
#include "util/hash.hpp"
auto Vector2::get_x() const noexcept -> Vector2::Value
{
return _x;
}
void Vector2::set_x(Vector2::Value x) noexcept
{
_x = x;
}
auto Vector2::get_y() const noexcept -> Vector2::Value
{
return _y;
}
void Vector2::set_y(Vector2::Value y) noexcept
{
_y = y;
}
auto Vector2::to_direction(const Vector2 &direction, Vector2::Value amount) const noexcept
-> Vector2
{
return *this + (direction * Vector2({ .x = amount, .y = amount }));
}
auto Vector2::operator+=(const Vector2 &rhs) noexcept -> const Vector2 &
{
_x += rhs._x;
_y += rhs._y;
return *this;
}
auto Vector2::operator-=(const Vector2 &rhs) noexcept -> const Vector2 &
{
_x -= rhs._x;
_y -= rhs._y;
return *this;
}
auto Vector2::operator+(const Vector2 &rhs) const noexcept -> Vector2
{
auto new_vector2 = Vector2(*this);
new_vector2._x += rhs._x;
new_vector2._y += rhs._y;
return new_vector2;
}
auto Vector2::operator-(const Vector2 &rhs) const noexcept -> Vector2
{
auto new_vector2 = Vector2(*this);
new_vector2._x -= rhs._x;
new_vector2._y -= rhs._y;
return new_vector2;
}
auto Vector2::operator*(const Vector2 &rhs) const noexcept -> Vector2
{
auto new_vector2 = *this;
new_vector2._x *= rhs._x;
new_vector2._y *= rhs._y;
return new_vector2;
}
auto Vector2::operator==(const Vector2 &rhs) const noexcept -> bool
{
return _x == rhs._x && _y == rhs._y;
}
auto Vector2Hasher::operator()(const Vector2 &vector2) const noexcept -> std::size_t
{
std::size_t result_hash = 0;
hash_combine(result_hash, vector2.get_x());
hash_combine(result_hash, vector2.get_y());
return result_hash;
}
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