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#pragma once

#include "interfaces/command.hpp"
#include "interfaces/cursor.hpp"
#include "interfaces/scene.hpp"

#include "engine/data/vector2.hpp"

#include <memory>

class MoveCursorCommand : public ICommand
{
public:
	MoveCursorCommand(
		const Vector2 &direction,
		const std::shared_ptr<ICursorController> &cursor_controller,
		const std::shared_ptr<IScene> &scene) noexcept;

	void execute() noexcept override;

private:
	Vector2 _direction;
	const std::shared_ptr<ICursorController> &_cursor_controller;
	const std::shared_ptr<IScene> &_scene;
};