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path: root/src/commands/move_cursor.cpp
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#include "move_cursor.hpp"

#include "strings.hpp"

#include <fmt/core.h>

MoveCursorCommand::MoveCursorCommand(
	const Vector2 &direction, const std::shared_ptr<ICursorController> &cursor_controller,
	const std::shared_ptr<IScene> &scene, const std::shared_ptr<IWindow> &window) noexcept
	: _direction(direction),
	  _cursor_controller(cursor_controller),
	  _scene(scene),
	  _window(window)

{
}

void MoveCursorCommand::execute() noexcept
{
	constexpr int32_t amount = 1;

	const auto new_position =
		_cursor_controller->where().to_direction(_direction, amount);

	const auto window_size = _window->size();

	if (window_size.validate_coords(new_position) != CoordsValidation::VALID)
	{
		return;
	}

	_cursor_controller->move_to(new_position);

	_scene->write_status(fmt::format(STATUS_BAR_COORDINATES,
									 fmt::arg("x", new_position.get_x()),
									 fmt::arg("y", new_position.get_y())));
}