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#include "move_cursor.hpp"
MoveCursorCommand::MoveCursorCommand(
const Vector2 &direction,
const std::shared_ptr<ICursorController> &cursor_controller,
const std::shared_ptr<IScene> &scene) noexcept
: _direction(direction), _cursor_controller(cursor_controller), _scene(scene)
{
}
void MoveCursorCommand::execute() noexcept
{
constexpr int32_t amount = 1;
const auto new_position =
_cursor_controller->where().to_direction(_direction, amount);
const auto scene_size = _scene->size();
if (scene_size.validate_coords(new_position) != CoordsValidation::VALID)
{
return;
}
_cursor_controller->move_to(new_position);
}
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