1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
|
#include "bootstrap.hpp"
// Interfaces
#include "interfaces/argument_parser.hpp"
#include "interfaces/cursor.hpp"
#include "interfaces/engine.hpp"
#include "interfaces/game.hpp"
#include "interfaces/generation_tracker.hpp"
#include "interfaces/input.hpp"
#include "interfaces/matrix.hpp"
#include "interfaces/randomization.hpp"
#include "interfaces/scene.hpp"
#include "interfaces/status_manager.hpp"
#include "interfaces/statusline.hpp"
#include "interfaces/statusline_subscriber_adapter.hpp"
#include "interfaces/window.hpp"
// Implementations
#include "argument_parser.hpp"
#include "engine/data/bounds.hpp"
#include "engine/data/vector2.hpp"
#include "engine/engine.hpp"
#include "engine/graphics/matrix.hpp"
#include "engine/graphics/scene.hpp"
#include "engine/graphics/statusline.hpp"
#include "engine/graphics/window.hpp"
#include "engine/user/cursor.hpp"
#include "engine/user/input.hpp"
#include "game/game.hpp"
#include "game/generation_tracker.hpp"
#include "game/status_manager.hpp"
#include "game/statusline_subscriber_adapter.hpp"
#include "randomization/generator.hpp"
#include "randomization/seed_generator.hpp"
#include <fmt/core.h>
#include <memory>
#include <random>
#include <string>
#include <string_view>
#include <vector>
auto bootstrap() noexcept -> yacppdic::Container
{
auto container = yacppdic::Container();
container.bind<IArgumentParser>().to<ArgumentParser>();
container.bind<IInputHandler>().to<InputHandler>();
container.bind<ICursorController>().to<CursorController>();
container.bind<ICLIGameEngine>().to<CLIGameEngine>();
container.bind<IWindow>().to<Window>();
container.bind<ISeedGenerator>().to<SeedGenerator>();
container.bind<IGameFactory>().to_factory(
[&container](
const std::shared_ptr<IWindow> &window,
const std::shared_ptr<IScene> &scene,
const std::shared_ptr<ICursorController> &cursor_controller
)
{
std::shared_ptr<IStatusLine> statusline =
container.get<IStatusLineFactory>()(cursor_controller, window);
std::shared_ptr<IStatusManager> status_manager =
container.get<IStatusManagerFactory>()(statusline);
std::shared_ptr<IGenerationTracker> generation_tracker =
container.get<IGenerationTrackerFactory>()(true);
auto vector2_statusline_subscriber_adapter_factory =
container.get<IStatusLineSubscriberAdapterFactory<Vector2>>();
return std::make_unique<Game>(
window,
scene,
cursor_controller,
statusline,
generation_tracker,
status_manager,
vector2_statusline_subscriber_adapter_factory
);
}
);
container.bind<IRandomNumberGeneratorFactory>().to_factory(
[](const uint32_t &seed)
{
return std::make_unique<RandomNumberGenerator>(seed);
}
);
container.bind<IMatrixFactory<std::string_view>>().to_factory(
[](const Bounds &bounds)
{
return std::make_unique<Matrix<std::string_view>>(bounds);
}
);
container.bind<ISceneFactory>().to_factory(
[&container](
const std::shared_ptr<ICursorController> &cursor_controller,
const std::shared_ptr<IWindow> &window
)
{
auto matrix_factory = container.get<IMatrixFactory<std::string_view>>();
return std::make_unique<Scene>(matrix_factory, cursor_controller, window);
}
);
container.bind<IStatusLineFactory>().to_factory(
[](const std::shared_ptr<ICursorController> &cursor_controller,
const std::shared_ptr<IWindow> &window)
{
return std::make_unique<StatusLine>(cursor_controller, window);
}
);
container.bind<IStatusManagerFactory>().to_factory(
[](const std::shared_ptr<IStatusLine> &statusline)
{
return std::make_unique<StatusManager>(statusline);
}
);
container.bind<IStatusLineSubscriberAdapterFactory<Vector2>>().to_factory(
[](const std::shared_ptr<IStatusManager> &status_manager,
std::vector<StatusLineSection> sections)
{
return std::make_unique<StatusLineSubscriberAdapter<Vector2>>(
status_manager,
[](std::size_t section_index, const Vector2 &position)
{
switch (section_index)
{
case 0:
return fmt::format("{}", position.get_x());
case 1:
return fmt::format("{}", position.get_y());
default:
return std::string("");
}
},
sections
);
}
);
container.bind<IGenerationTrackerFactory>().to_factory(
[](bool is_paused)
{
return std::make_unique<GenerationTracker>(is_paused);
}
);
return container;
}
|