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function(target_link_libraries_system target)
set(libs ${ARGN})
foreach(lib ${libs})
get_target_property(lib_include_dirs ${lib} INTERFACE_INCLUDE_DIRECTORIES)
target_include_directories(${target} SYSTEM PRIVATE ${lib_include_dirs})
target_link_libraries(${target} ${lib})
endforeach(lib)
endfunction(target_link_libraries_system)
file(GLOB SOURCES
bootstrap.cpp
util/color.cpp
game/game.cpp
game/status_manager.cpp
game/generation_tracker.cpp
engine/engine.cpp
engine/main.cpp
engine/data/vector2.cpp
engine/data/bounds.cpp
engine/graphics/scene.cpp
engine/graphics/string_matrix.cpp
engine/graphics/statusline.cpp
engine/user/input.cpp
engine/user/cursor.cpp)
add_executable(${PROJECT_NAME} ${SOURCES})
set_target_properties(
${PROJECT_NAME}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}
)
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_20)
target_compile_options(
${PROJECT_NAME}
PRIVATE
-Wall -Wextra -Wpedantic -Wshadow
-Wold-style-cast -Wcast-align -Wno-unused
-Wconversion -Wcast-qual -Wctor-dtor-privacy
-Wdisabled-optimization -Wformat=2 -Winit-self
-Wmissing-declarations -Wmissing-include-dirs
-Woverloaded-virtual -Wredundant-decls
-Wsign-conversion -Wsign-promo
-Wstrict-overflow=5 -Wswitch-default
-Wundef -Werror
-pedantic -fsanitize=address -fno-exceptions -fno-omit-frame-pointer
)
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
target_compile_options(
${PROJECT_NAME}
PRIVATE
-Wlogical-op -Wnoexcept -Wstrict-null-sentinel
)
endif()
target_include_directories(${PROJECT_NAME} PRIVATE .)
target_link_libraries_system(
${PROJECT_NAME}
fmt::fmt-header-only
GSL
yacppdic
)
target_link_options(${PROJECT_NAME} PRIVATE -fsanitize=address)
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