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path: root/src/CMakeLists.txt
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file(GLOB SOURCES
	bootstrap.cpp
	util/color.cpp
	util/fs.cpp
	game/game.cpp
	game/status_manager.cpp
	game/generation_tracker.cpp
	game/components/statusline.cpp
	game/RLE_reader.cpp
	engine/engine.cpp
	engine/main.cpp
	engine/data/vector2.cpp
	engine/data/bounds.cpp
	engine/graphics/scene.cpp
	engine/graphics/string_matrix.cpp
	engine/graphics/component_renderer.cpp
	engine/user/input.cpp
	engine/user/cursor.cpp
	engine/io/terminal.cpp)

add_executable(${PROJECT_NAME} ${SOURCES})

set_target_properties(
	${PROJECT_NAME}
	PROPERTIES
	RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}
)

target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_20)

target_compile_options(
	${PROJECT_NAME}
	PRIVATE
	-Wall -Wextra -Wpedantic -Wshadow
	-Wold-style-cast -Wcast-align -Wno-unused
	-Wconversion -Wcast-qual -Wctor-dtor-privacy
	-Wdisabled-optimization -Wformat=2 -Winit-self
	-Wmissing-declarations -Wmissing-include-dirs
	-Woverloaded-virtual -Wredundant-decls
	-Wsign-conversion -Wsign-promo
	-Wstrict-overflow=5 -Wswitch-default
	-Wundef -Werror
	-pedantic -fsanitize=address -fno-omit-frame-pointer
)

if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
	target_compile_options(
		${PROJECT_NAME}
		PRIVATE
		-Wlogical-op -Wnoexcept -Wstrict-null-sentinel
	)
endif()

target_include_directories(${PROJECT_NAME} PRIVATE .)

target_link_libraries(${PROJECT_NAME} dw)

include(${CMAKE_SOURCE_DIR}/cmake/linking.cmake)

target_link_libraries_system(
	${PROJECT_NAME}
	fmt::fmt
	GSL
	yacppdic
	ctre
	backward
	range-v3
)

target_link_options(${PROJECT_NAME} PRIVATE -fsanitize=address)