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file(GLOB SOURCES
bootstrap.cpp
util/color.cpp
util/fs.cpp
game/game.cpp
game/status_manager.cpp
game/generation_tracker.cpp
game/components/statusline.cpp
game/RLE_reader.cpp
engine/engine.cpp
engine/main.cpp
engine/data/vector2.cpp
engine/data/bounds.cpp
engine/graphics/scene.cpp
engine/graphics/string_matrix.cpp
engine/graphics/component_renderer.cpp
engine/user/input.cpp
engine/user/cursor.cpp
engine/io/terminal.cpp)
add_executable(${PROJECT_NAME} ${SOURCES})
set_target_properties(
${PROJECT_NAME}
PROPERTIES
RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}
)
target_compile_features(${PROJECT_NAME} PUBLIC cxx_std_20)
target_compile_options(
${PROJECT_NAME}
PRIVATE
-Wall -Wextra -Wpedantic -Wshadow
-Wold-style-cast -Wcast-align -Wno-unused
-Wconversion -Wcast-qual -Wctor-dtor-privacy
-Wdisabled-optimization -Wformat=2 -Winit-self
-Wmissing-declarations -Wmissing-include-dirs
-Woverloaded-virtual -Wredundant-decls
-Wsign-conversion -Wsign-promo
-Wstrict-overflow=5 -Wswitch-default
-Wundef -Werror
-pedantic -fsanitize=address -fno-omit-frame-pointer
)
if("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
target_compile_options(
${PROJECT_NAME}
PRIVATE
-Wlogical-op -Wnoexcept -Wstrict-null-sentinel
)
endif()
target_include_directories(${PROJECT_NAME} PRIVATE .)
target_link_libraries(${PROJECT_NAME} dw)
include(${CMAKE_SOURCE_DIR}/cmake/linking.cmake)
target_link_libraries_system(
${PROJECT_NAME}
fmt::fmt
GSL
yacppdic
ctre
backward
)
target_link_options(${PROJECT_NAME} PRIVATE -fsanitize=address)
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